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103 72 49 32 0 29 . 28 1W H A M ! T H E M U S I C B O X 27 . 26 . 26 . 23 23 22 . 22 . 20 ; 20 19 . 19 . 19 . 18 . 18 . 18 18 17 . 17 . 17 - 16 . 16 ; 15 . 15 . 15 "WHAM+AY" 15 14 0 14 . 14 14 14 13 . 12 . 12 . 12 11 . 11 - 11 i S - D O S 10 0 10 10 9 : 9 . 9 9 8 0 8 . 8 . 7 1A D V E N T U R E G A M E S 7 0 7 0 7 ----------------------------------------------------------------- 7 ********************************* 7 7 6 0 5 0 5 0 5 0 5 . 5 --------------------------------------------------------------- 5 5 5 5 4 : 4 : 4 : 4 : 4 : 4 : 4 : 4 0 4 0 4 0 4 - ********************************* 4 , 4 ). 4 ********************************* 4 T R - D O S 4 4 4 3 : 3 : 3 : 3 : 3 0 3 0 3 . 3 -93 N 5-6, 3 - 3. 3 , 3 ). 3 " 3 " 3 IskraSOFT 3 "WHAM". 3 3 3 3 2 ? 2 ? 2 : 33, 202, 92, 1, 112, 0, 2 : 2 : 2 : 2 : 2 : 2 : 2 : 2 0ounters music- 2 0etitions 2 0 2 0 2 0 2 ..." 2 . 2 . 2 - 9B9A9C9C9B9A9C9B9A9C9C9B9A9C9B9A 2 - 2. 2 - 2) 2 - 2 - 2 ). 2 ). 2 ). 2 ). 2 ). 2 ). 2 ) 2 ". 2 ". 2 ". 2 ". 2 ". 2 ". 2 " 2 " 2 ! 2 iS-DOS. 2 TRDOS. 2 TR-DOS, 2 TR-DOS'e 2 TR-DOS 2 CHARS. 2 AY-3-8910/12 2 6, 2 1. 2 ********************************* 2 ( HL ) 2 "WHAM+AY" 2 "WHAM", 2 FIRELORD 2 AVALON 2 "WHAM+AY". 2 "WHAM+AY" 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~ 2 ********************************* 2 ~~~~~~~~~~~~~~~~~~~~~~~ 2 (C) 2 EDB0 LDIR 2 ~~~~~~~~~~~~~~ 2 ~~~~~~~~~~~~ 2 2 2 2 2 2 2 1 pboot B 1 mport ZX ASM 1 `wham2.txC 1 `2&`:^c2'` 1 _KMLKMMLKMLKMMLKMLKMMLKMLKMMLKMLK 1 _JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ 1 _IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII 1 _9. 1 _8. 1 _5): 1 _4. 99999999999999999999999999999999 1 _3: 1 _2. 403 LET ACH3=PEEK FN P(49719) 1 _2. 1 _2). 1 _1. 1 _1. 1 _1. 1 SYSTEM ENVIRONMENT CHANGE MENU 1 Qwham1.txC 1 Pwham0.txC 1 Fsod1.tx C 1 E5 D5 CDF4A3 0E0B E1 D1 1 E2AUND TRA 1 DDE5 1823 1 CHANNEL? (1 TO 4) OR 0 TO EXIT 1 CDF4A3 0E0A CD133D 79 1 CD133D C9 21DD5C 0608 1 C ADVENTURE GAMES 1 C ISKRASOFT 1 C 1 Brpgam.txC 1 ?" 1 ?" 1 ? 1 ? 1 ? 1 ? 1 ? 1 ? 1 >=32768, 1650: 1 >=32768, 1640: < 1 >=26000. 1 >=26000-256*3 ( 1 >=26000, 1680: < 1 >. 1 > 1 ; EFFECT CHANNEL ALSO? 1 ; 65121,183- 1 ; 36539,0 - 1 ; 1 :INK+PAPER*8+BRIGHT*64+ 1 ::99887765 1 : [INV. VIDEO] - 1 : ZEUS 2 1 : VOLUME LEVEL REQUI- 1 : VOCABULARY 1 : RUBIC 2 1 : PUZZLE 1 : PUZZLE 1 : PRESIDENT'S GUARD PREF CLUB (IBM). 1 : PAPER 1 : MINESWEEPER 1 : KALEIDOSCOPE 1 : HYPERCODE 1 : HOW MANY 1 : HACKER.1 1 : FONTER 1.0 1 : EVE, DID 1 : ENVELOPE NUMBER (1 TO 8, 1 : DIZZY NEW/NEW DIZZY+ 1 : D612H 16 0C 1C 27 28 1 : CAT, GET, PUT. 1 : BEND TONE 1 : Adventure 1 : 4 1 : 19 1 : 16*8=128 1 : 01.1993-03.1994 1 : 0 1 : #5DC0 (24000) 1 : #5B00). 1 : #5B00 (23296) 1 : "_" 1 : WHICH CHANNEL 1 : SIN- 1 : PRESS 1 : NEW VOLUME LEVEL ? R. 1 : HOW MANY NOTES - 1 : FOR CHAN - 1 : ENTER THE FRE- 1 : AVI. 1 : "CPL IN RANGE". 1 : Envelope, Volume, 1 : MUNICION - 1 : 100 SAVE "WHAM+AY" LINE 10: STO 1 : ZOIDS - THE BATTLE BEGINS 1 : 98989898989898989898989898989898 1 : ********************************* 1 : 4) 1 : 2. 1 : 48834,0 - 1 : 2.SET CHANNEL LOOP PARAMETERS 1 : 94- 1 : 3) 1 : 16 0F 1D 20 1 : 1 : 1 : 1 : 1 : 1 : 1 9". 1 544322100/..-,,+ 1 5. COMPILE & SAVE 1 4prese.txC 1 4. LISTEN TO TUNE 1 3E02 0E07 CD133D C9 1 3AEA5C 47 ED5BEB5C AF 1 3. CHANGE SAVE&LOAD PERIPHERAL 1 3"WHAM" The Music Box 1 2isdos.txC 1 2ZX vs PC 1 2NARCOPOL (DINAMIC 1990) 1 2Memory Editor 1 2MAD & SHISOFT 1 23 10FB 18F6 1 2. SET CHANNEL LOOP PARAMETERS 1 2"WHAM" The Music Box. 1 2"SPECTROFON" MAD & SHISOFT 1 2"SPECTROFON" 1 2"NARCOPOL" 1 2"Memory Editor". 1 1ADVENTURE GAMES 1 13 23 10F6 3643 C9 3620 1 11CC20 1A FE0D 2808 77 1 1. SET PRESET NOISE VALUES 1 1 1 0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 0ounters) - 1 0ou may wish touse it to set up t E 50768,191: POKE 51105,18: GO T 1 0nsponierung). 1 0nsponierung 1 0nsponierung 1 0etitions). 1 0emory) - 1 0emory 1 0________________________________ 1 0R=USR 15619: REM : SAVE F$CODE S F V>8 OR V<O THEN GO TO 3040 1 0NT #0;"****** PLEASE WAIT! re placed in the current channel 1 0KMLKMMLKMLKMMLKMLKMMLKMLKMMLKMLK 1 0HL=60000; DE=49711; BC=1000. 1 0GREAT ESCAPE, 1 0EXT.MODE. 1 0E08 CD133D 2A3600 1 0E05 CD133D 2AE85C E5 1 09090 GO TO 1000 1 09000 REM SETUP PARAMETERS 1 0700: REM set counters O 1020 1 06EF5 DD36000F LD (IX+0),#0F 6F70 85 ADD A,L 1 06EEE DD7E00 LD A,(IX+0) 6F6B D7 RST #10 1 06EB0: 28 22 FE 4B 28 2A FE 58:59 6F90: 80 6D 16 05 05 FF 00 00:0B 1 06E98: 21 96 6F 21 00 00 22 96:05 6F78: 3A 93 6F 32 99 6F 11 98:06 1 06DF7 CB2F SRA A 6E6B C3636D JP #6D63 1 06DF1 CB2F SRA A 6E63 C605 ADD A,#05 1 06634 CB0F RRC A ; 1 065DF DD7E00 LD A,(IX+0) ; 1 04110 PRINT AT N+5,O; OVER I; INV THEN GO TO 4600 1 04090 IF V=O THEN RUN 550 1 0360 LD DE,#BD0B-ABS ; 1 02070 PRINT #O;"VERIFY ? (Y/N)": 3050 LET ENBAS=49728+(V-I)*16 1 010 1 009 1 008 1 008 1 007 1 007 1 006 1 005 1 004 1 003 1 002 1 001 1 00+1000*BW+FW TO 59000+1000*BW+LW to ""O"")." 1 0-return to edit-mode or: 1 0-return to edit-mode or: 1 0) OR 0 TO EXIT" INT #O;" COMPILING TUNE" 1 0 581 IF INKEY$="T" THEN GO TO 9 A 1 0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 0 C64F 21DF48 LD HL,#48DF 1 0 3. KEYBOARD LAYOUT - 1 0 ~~~~~~~~~~~~~~~~~~~~~~~ 1 0 ~~~~~~~~~~~~~~~~~~~ 1 0 6 LOAD & RECOMPILE 1 0 ~~~~~~~~~~~~~~~~~~~~ 1 0 ~~~~~~~~~~~~~~~ 1 0 ~~~~~~~~~~~~ 1 0 67 1 0 ; 1 0 95 1 0 90 1 0 94 1 0 2 1 0 59 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 .nvelopes) 1 .epeat) 1 .96) 6 1 .119) 70 1 .1. 1 ..." 1 ..." 1 ... 1 ... 1 ... 1 .). 1 .": NEXT A USR 50008: GO TO 1020 1 .": NEXT A used for an introduction to a 1 .": NEXT A 1 .": GO TO 3110 1 ." 3360 PRINT ''"Loops are usually 1 ." 1 ." 1 ." 1 . iS-DOS), 1 . WIDTH - 1 . 59. 1 . 20. 1 . 2. 1 . 104, 1 . (095) 148-50-04 1 . iS-DOS 1 . VOCABULARY - 1 . POSLET - 1 . PC-REVIEW 1 . O.K., 1 . OUT 15,0 1 . 995 PRINT AT O,O;: LET X=65280- 1 . 256 1 . (SKIMMER) 1 . 6D9D 7A LD A,D 1 . 2. 1 . - 1 . 8. 1 . 2. LOAD - 1 . ********************************* 1 . " 1 . RPG. 1 . EXPRESS 1 . (PLATINA) 1 . ZX- 1 . Stone Road 71 1 . Herne Hill 4 1 . 60000 1 . ( 1 . VATE 1 . iS-DOS 1 . ENVELOPES. 1 . COSMIC PIRATE 1 . 35054,0 - 1 . * * * 1 . ~~~~~~~~~~~~~ 1 . SE - 1 . 5) 1 . SHEET P.S. 1 . (BREN). 1 . IBM- 1 . (MOLESKIN) 1 . ~~~~~~~~~~~~ 1 . DE, 1 . " 1 . - 1 . 1. SAVE - 1 . )) 1 . 6. 1 . ~~~~~~~~~~~~~~~ 1 . ABORT - 1 . DRYSALT 1 . 48949,0 - 1 . ( 1 . 16 07 1C 2B 2C 1 . " 1 . XAUNTHIUS 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 -93 N 7/8 1 -800", " 1 -64", "ZX-Spectrum-48" 1 - iS-DOS 1 - bourne House - 86). 1 - ZX-128 1 - WEEPER 1 - TR-DOS ( 1 - TOR/MISC.COPY ROM 1 - TIC STRUCTURE - 1 - STUDIO 1 - SKAR, 1 - RST 16 1 - ROTOKILLER 57190, 1 - Message from Andromed. 1 - MIDNIGHT RESISTANCE 34084,0 1 - MIDI, 1 - Loader( 1 - LOAD "wham $"CODE 16384 1 - KER.COM, 1 - Incredible Hulk. 1 - INTENSITY 49649,0 1 - HORN. 1 - GUTZ 47389,0 1 - ELITE) - 1 - DD2 - 1 - COLOUR 1 - CHICAGO 3 63794,0 1 - Blank, Slide, Loop, Repeat - 1 - Ant-Man 1 - ARTSTUDIO, J.HUTCBY /O.C.P. 1985/ 1 - A65C 2A769 1 - 9A9C9B9A9C9C9B9A9C9B9A9C9C9B9A9C 1 - 7/8-93 1 - 6DB0 C9 RET 1 - 6DAE B1 OR C 1 - 6DA7 CB27 SLA A 1 - 6D9E CDB16D CALL #6DB1 1 - 6D98 41 LD B,C 1 - 6D91 C9 RET 1 - 60000 1 - 4-6 - 1 - 34484,0:36514,0:37334,0 - 1 - 26972,0:26973,0:26974,0 - 1 - 255. 1 - 205, 85, 22, 201. 1 - 205, 25, 232, 201. 1 - 11.10.93 1 - 1010. 1 - 0=NONE) - 1 - ... 51011. 1 - (Hulk). 1 - ("Hewson"). " 1 - #0036, 1 - "WHAM+AY". 1 - "WHAM+AY" 1 - "WHAM" - 1 - 411 LET ACH1=PEEK (I+FN P(49711 1 - ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 - C63D 00 NOP 1 - C639 30F6 JR NC,#C631 1 - C636 110800 LD DE,0008 1 - C634 2808 JR Z,#C63E 1 - C631 B7 OR A 1 - C62D 1B DEC DE 1 - C626 2A2FC2 LD HL,(#C22F) 1 - C58C 18B5 JR #C543 1 - C58A 20FB JR NZ,#C587 1 - C584 01B002 LD BC,#02B0 1 - 5CD9 09 ADD HL,BC 1 - 5CD6 011000 LD BC,#0010 1 - 5CD5 E1 POP HL 1 - 5CD0 CD7C00 CALL #007C 1 - 40 RANDOMIZE USR 15619: REM : 1 - 25 IF (PEEK 23635+256*PEEK 236 1 - 2-3 1 - ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 - ~~~~~~~~~~~~~~~~~~~~~~~~~ 1 - iS-DOS 1 - VOCABULARY - 1 - RUN 8 - 1 - D6DB: FF C0 C0 80 80 00 00 00 1 - D6B3: FF 87 8C 88 90 90 9E 9F 1 - C7A0 CD12D6 CALL #D612 1 - C79C 00 NOP 1 - C79B 00 NOP 1 - 4. 1 - 3. EXCHANGE - 1 - 1. LOADING AND SAVING. 1 - 1. 1 - (39 1 - ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 - - 1 - ~~~~~~~~~~~~~~~~~~~~~~~ 1 - ~~~~~~~~~~~~~~~~~~~ 1 - ZORR 1 - PHANTOMAS 1 - FLUNKY 1 - ELVEN WARRIOR 1 - BUCKROGERS 1 - BATTLE OF THE PLANETS 1 - ~~~~~~~~~~~~~~~ 1 - "GOLDEN EAGLE", 1 - ~~~~~~~~~~~~~~~~~ 1 - ~~~~~~~~~~~~~ 1 - SKARS A PEARL 1 - 8.1 1 - 4. 1 - HELP PAGE. 1 - * * * 1 - D58AH: 160300160000 1 - * * * 1 - * * * 1 - 16 0E 1C 2D 2C 1 - 16 0D 1C 29 2A 1 - 16 0D 1C 21 21 1 - 16 0B 1C 33 34 1 - 16 0B 1C 25 26 1 - 16 08 1C 2E 20 1 - 16 05 1C 27 28 1 - 1 - 1 - 1 - 1 , PRESS BUT- 1 , PI*100 1 , GREMLINS. 1 , 8*32=256), 1 , 1994. 1 , 1994. 1 , 1994. 1 , 1994. 1 , ration 1 , SPECIAL S.U. CREW 1 , PI*2 - 1 , 6DAB CDB16D CALL #6DB1 1 , 6D95 CD996D CALL #6D99 1 , 51765,0 - 1 , (SCRIP) 1 , "m.box+ay". 1 , C632 ED52 SBC HL,DE 1 , D6CB: FF 70 70 70 70 66 66 60 1 , C79D CD1BC6 CALL #C61B 1 , PUZZNIC ( 1 , D744H: 16 00 1D 20 1 , 16 04 1C 25 26 1 , 1 , 1 , 1 *))('&%%$#""! 1 ); 1 ): 1 ). gican, Wizard, Warlock, Sorcerer 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ), NOVEX ( 1 ), MICROPROSE ( 1 ), 1620: < 1 ), 1660:< 1 ), 1610: < 1 ) EXTRA SOFT 1993 6DC1 FE0D CP #0D 1 ) 16 09 1C 2F 30 1 ) 16 08 1C 2E 20 1 ) 16 01 1D 20 1 ) - " ... 1 ) 3. 1 ) 1 ) 1 ) 1 (intro.txC 1 (D15, D16). 1 $hex-g.txC 1 "BestView DON'T WORK IN 48K MODE": 1 ": NEXT B: FOR B=I+PEEK (A+EN 540 POKE 23658,8 1 ": GO TO 3110 1 ".... 1 ". (Y/N) - 1 ". 6DB3 FE0A CP #0A 1 ". PIXY 2 28244,0 1 ". "... 1 ". - 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ") 1 " N 3-4, 1993. 1 " 121019, 1 " (FAMICOM). 1 " - 16 0E 1C 20 20 1 " (Adven- 1 " 1 " 1 " 1 " 1 !? 1 !) 1 ! 1 ! 1 ! 1 ! 1 ! 1 ~~~~~~ 1 ve): ";S 4840 IF PEEK 43519<>1 THEN GO T 1 tor". 6DBC 0604 LD B,#04 1 tion at will." HELP SERVICE" 1 tha Fox, 1 th the currentvalues of the enve 7000 PRINT "HELP - NOISE" 1 tel 214-31-04 ( 1 tel 157-06-12, 176-79-77, 1 ssed in termsof ADSR (Attack Dec 7040 PRINT '"For help on placeme 1 sembler ( 1 r own systems." ect." 1 oard. Keys ""L"" & "","" can be 8060 PRINT '"3 KEYBOARD LAYOUT" 1 ms should have no trouble in mod i fi or computer dealer may b 1 made with thekeys ""1"" to ""4"" TS" 1 lopes and the status of white no 7010 PRINT '''"White noise effec 1 llows you to vary the ADSR por 8020 PRINT "MARK TIME MUSIC BOX 1 ise presets, Therefore the save ts are placed on any channel in 1 ifying the tapesave to suit thei e able to advise youon this subj 1 ice used can be selected with t 7020 PRINT '"When a channel is p 1 iS-DOS. 1 iS-DOS. 1 iS-DOS. 1 iS-DOS. 1 iS-DOS, 1 iS-DOS'e, 1 iS-DOS'e 1 iS-DOS'a. 1 iS-DOS'a 1 iS-DOS'a 1 iS-DOS". 1 iS-DOS ( 1 iS-DOS ( 1 iS-DOS 1 iS-DOS 1 iS-DOS 1 he system menuoption." laying noise the envelope / volu 1 he envelopes!" O 970 1 he current channel." ONDING NUMBEREDKEY FOR NEXT PAGE 1 gamefile.dat. 1 from_trd.com 1 files not 1 ffects channel 578 IF INKEY$="A" THEN GO TO 4 1 fax 157-18-81 ( 1 e variations over a note period, s available for use with white 1 driven)." 8130 IF V>5 THEN GO TO 8100 1 decimal) mostenvelopes are discu music types." 1 d and loaded toTR-DOS disc or TA be connected to most hi fi syst 1 compiling is O.K.": BEEP .1,20: 1 ay Sustain & Release)" nt of noise in a tune see 'KEYB 1 ace the desiredeffect (all menu 8120 IF V=O THEN RUN 1 Zeus As- 1 ZX-Spectrum. HACKER.1 8. 1 ZX-Spectrum 1 ZX-Spectrum 1 ZX Microdrive 1 ZEUS 2. 1 ZEUS /Crystal Computing 1 ZE USR 51153 2040 IF D$="TAPE" THEN SAVE F$C 1 Z, X, ... M, 1 YABBA DABBA DOO 1 Y. 1 Y NOTES IN TAKTS-PERIOD:"'T: POK 4040 FOR A=I TO 9 1 XVII - XIX 1 WIDTHLET - 1 WIDTHLET 1 WEST BANK, 1 WEST BANK. 1 WEAPON 1 W O,120: DRAW -128,O: DRAW O,-12 1 Version 4.1b. >X - 1 VELOPE NUMBER" 1010 BORDER 7: LET X=65280-USR 5 1 V.A.PRINT. 1 User Games). 1 UT" 8040 PRINT '"1 LOADING AND SAVIN 1 UN E 53571,A: LET Z=USR 53570: LET 1 U.S.Gold 1 U -for UP; D -for DOWN" 4800 INPUT ;: PRINT #O;AT 2,O;AT 1 Tir-Na-Nog. 1 TY"..." 1 TURBO-90. SIDEWINDER 2 32821,167 1 TRON II")? 1 TRDOS. 1 TR.VIDEO 1 TR. VIDEO 1 TR-DOS. 1 TR-DOS, 1 TR-DOS). 1 TR-DOS), 1 TR-DOS'e, 1 TR-DOS'OM 1 TR-DOS 1 TR-DOS 1 TR-DOS 1 TR,LEN 3042 IF V=O THEN RUN 1 TR DOS" THEN GO TO 2300 3305 PAPER 5: INK O: BORDER 5: C 1 THEN GO TO 620 1020 POKE 23658,8 1 THE TUNE": RANDOMIZE USR 52500: 62+(A*2));TAB 20;EN;TAB 28;CHR$ 1 TELESTONE. 1 TAKE, FIGHT, QUIT 1 T W: NEXT Q 6060 GO TO 7999 1 T 20,O;" Verifying..." ESS ENTER",AT 15,19;"WHEN FINISH 1 Strong Room 1 Strange. 1 Stone Road 71, 1 Spectrum, 1 Spectrum 1 Sinclair. 1 Sincla- TR-DOS 1 Saman- 1 Saga of Erik the Viking" 1 SYMB.SHIFT 1 SUPPLIES. SHORT RANGE ACTION. - 1 SUPERCODE. 1 STARTLET 1 SINTEZ-M 1 SINTEZ-2. 1 SINCLAIR-2. 1 SINCLAIR-1, 1 SINCLAIR, CURSOR, KEYBOARD. 1 SHIELD MIDIR. 1 SHERLOCK 1 SET TEMPO. 1 SET TEMPO, 1 SET TEMPO 1 SE 1;" O.K. ": BEEP .1,26: BEEP 1 SCROL6. 1 SCROL1. 1 SCREEN.CODE 1 SC. 1 SAVE "wham+ay" CODE 48000, 17536 P 1 SAVE "m.box+ay" 1 SAMURAI WARRIOR 56064, 1 S (?) - 1 RUN "m.box+ay" 1 RST 16. 1 RPG. 1 RINT #O;" PRESS ANY KEY TO STOP );A;TAB 4;A$(A);TAB 10;PEEK (499 1 RIGHT O: CLS TART + ";FN P(49721)-62001 1 RIFY "m.box+ay" ( 1 RET ; MAKE_ROOM 1 RESET 1 REMOTE CONTROL, ~~~~~~~~~~ 1 REMOTE CONTROL, 1 RECLAM_2: 1 RECLAM_2 1 RECLAM_2 1 RANDOMIZE USR), 1 RANDOMIZE USR 26000. 1 R-TYPE 34374,0 53359,0 - 1 Questprobe Adven- 1 QUENCY (0 TO 31) - 1 Peltzer, 1 PROCESSING LABORATORY), 1 PRINT AT O,O; BRIGHT I;: RANDOMI 2030 LET STR=60000: LET ERR=O 1 POP. 1 PLATE. 1 PHT 3.6 1 PEEK 23636+5) 1 PE. Owners of other disc syste ems with a lead."''"Your local h 1 PC-REVIEW, 1 PC-REVIEW 1 PAUSE 50: GO TO 3500 1 PARAMETERS" L THE CODE WITH USR 64000. THE 1 PAPER 7;PEEK 50743 4010 PAPER O: INK 5: BRIGHT I: B 1 OD (OPEN DOOR) - 1 O TO 4140 4700 INPUT "COUNTERS: ";N 1 O 970 ALTER (0=EXIT)" 1 Norton), 1 Nightmare. 1 NOVADRIVE. 1 NOVADRIVE 1 NKEY$>"3" THEN GO TO 4340 55225: INPUT ;: PRINT #O;" O 1 NEW DIZZY+ 1 N7-8 ZX- 1 N55). ART IN ORDER 1 N2. 1 N1. 1 N 1 Mirrored Room. 1 Micronet. 1 Mercenary 1 MONS4. 8 1 MONS'a, 1 MONITOR, 1 MODE. 1 MISC./CHANGE 1 MIDI/RS232, 1 MERCENARY: 1 MANDER, MOA SERVICE 1 MAKE_ROOM 1 MAKE_RO- RET ; 1 M (MAP?) - 1 Long Lane 10 1 Level 9. 1 Level 9, 1984. 1 LOAD "wham+ay"CODE 1 LOAD "mons4b"CODE 41000 MONS4, 1 LI (LIST). 1 LECOPY.com, 1 LD HL,(#9C76) 1 LD HL,#5CCB ; 1 LD BC,#70 ; 1 LASH I;" ERROR ";ERR;" ": BEEP I 3110 PRINT AT 21,O,,AT 21,E+2; P 1 L ALSO ? (Y/N)";Q$: INPUT ;: PRI 6040 PRINT '"The preset noises a 1 L ? (0 TO F)" 1900 REM LOAD A TUNE 1 L (LOGOFF) - 1 KEYPRESS - 1 KER.COM. 1 KEMPSTON, 1 KEMPSTON 1 KAYLETH, 1 IskraSOFT. 1 IZE USR 15619: REM : VERIFY F$CO 3060 POKE USR "S",255: FOR A=USR 1 ISKRA-SOFT?" 1 IRED ? (0 TO F)": GO SUB 2600 716,PEEK 23671 1 INV.VIDEO. 1 INT AT 12,0;"Loading routine and 1 INT '" SYSTEM ENVIRONMENT CHANGE CTS CHANNEL.",,,: PRINT #0;"Comp 1 INPUT ;: GO TO 3550 (48+V+(7 AND V>9)) 1 INDY JONES (and the temple of 49144,0 - 1 IF V<0 OR V>15 THEN GO TO 2610 3150 IF CODE INKEY$=10 THEN LET 1 I=1 1050 - HELP PAGE - 1 I: RANDOMIZE USR 50003: PRINT AT START + ";FN P(49725)-63001 1 I: RANDOMIZE USR 50003: PRINT AT : FOR A=O TO 5: NEXT A 1 Hail Belinus. 1 Hail Midir. 1 HYPERCODE, 1 HULK? 1 HOW MANY REPETITIONS: 1 HERAL - 1 HALT). 1 H 1;"ERROR!!!": BEEP 1,0 1 GREMLINS? 1 GREMLINS. 1 GREAT ESCAPE, 1 GODS SEE ALL 1 GO SUB 40, 1 GEOFF CAPES STRONG MAN 1 GENS4. 1 GENS4 1 GENS. 1 GENS. 1 GENESIS. 1 GAS PIPE 1 GAS EXPLOSION, 1 FR;" " ;" Channel is wery ";("high." AN 1 FOR CHAN: 1 FDISP). 1 F V>3 THEN GO TO 840 2000 REM SAVE A TUNE 1 F V>3 THEN GO TO 650 1045 IF X=4 THEN GO SUB 2000: R 1 Emitter. 1 EXT.MODE, 1 EXT.MODE 1 EXT.MODE 1 EXPLOSIVES - 1 EW-BW)*1000: IF PW/1000<>INT (PW manual for a full description of 1 EVE, DID 1 ETHNIPOD 61196,0 - 1 1 ET EW=BW: LET Q$="N": GO TO 4910 " 1 ET A=61000: GO SUB 4500: LET A=6 40: RANDOMIZE USR 55200: GO SUB 1 ERSE I,, 4540 IF V=I THEN POKE N,T 1 ERASE "m.box+ay" 1 EQUINOX 39856,0 49207,0 - 1 EQUINOX 1 ENTER. BREAK. 1 ENTER), 1 ENTER 1 EN POKE 62999,53 4850 IF INKEY$="L" THEN RANDOMI 1 EN LET P=8 ORRESPONDS ! ARE YOU SURE YOU 1 EEK (A+ENBAS): PRINT AT 20-B,A+2 " 1 EDIT MODE. 1 EDIT MODE - 1 EDIT MODE 1 EDIT MODE - 1 EDIT MODE 1 E VALUES" 3950 PRINT '"THE ROUTINE HAS COM 1 E 60000,PEEK 60000+128 TO 990 1 E 50768,223: POKE 51105,26: GO T 4070 PRINT #O;" WHICH PRESET TO 1 E 50743,T: PRINT AT 1,O: GO TO 3 4041 LET E=PEEK (49963+(A*2)) 1 Dun Darach. 1 DRAW. 1 DOOR", "OPEN LOCK", "USE KEY", 1 DIZZY 1-6 1 DIZZY NEW 1 DICTIONARY, 1 DG (DISCONNECT GUNS) - 1 DESIRED ENVELOPE NUMBER - 1 DEFB, DEFM, DEFS, DEFW - 1 DE STR,LEN "S"+I TO USR "S"+7: POKE A,I: N 1 DE - 59999 - 1 DC (DISCONNECT CAMERAS) - 1 DB, DM, DS, DW. 1 D7D0 C9 RET 1 D7CE EDB0 LDIR 1 D7CB 010011 LD BC,#1100 1 D7C8 1160EA LD DE,#EA60 1 D7C5 2100AA LD HL,#AA00 1 D7C4 C9 RET 1 D7C2 EDB0 LDIR 1 D7BF 010011 LD BC,#1100 1 D7BC 1100AA LD DE,#AA00 1 D7B9 2160EA LD HL,#EA60 1 D7B8 C9 RET 1 D7B6 10F0 DJNZ #D7A8 N 1-2 1993 1 D7B5 C1 POP BC 1 D7B3 10F6 DJNZ #D7AB 1 D7B2 13 INC DE "SUPERCODE", 1 D7B1 23 INC HL 1 D7B0 12 LD (DE),A 1 D7AF F1 POP AF 1 D7AE 77 LD (HL),A 1 D7AD 1A LD A,(DE) 1 D7AC F5 PUSH AF 1 D7AB 7E LD A,(HL) 1 D7A9 0600 LD B,#00 60000 1 D7A8 C5 PUSH BC 1 D7A6 0611 LD B,#11 1 D7A3 2160EA LD HL,#EA60 1 D7A0 1100AA LD DE,#AA00 1 D6FBH. 16 0A 1C 23 24 1 D63A C9 RET ; 1 D637 22365C LD (#5C36),HL ; 1 D636 E1 POP HL ; 1 D633 CD3C20 CALL #203C ; 1 D630 012F00 LD BC,#002F ; 1 D62D 1144D7 LD DE,#D744 ; 1 D62A CD3C20 CALL #203C ; 1 D627 22365C LD (#5C36),HL ; 1 D624 213BD5 LD HL,#D53B ; 1 D623 E5 PUSH HL ;CHARS 1 D620 2A365C LD HL,(#5C36) ; 1 D61D 012700 LD BC,#0027 ; 1 D61A 111DD7 LD DE,#D71D ; 1 D618 1806 JR #D620 ; 1 D615 012200 LD BC,#0022 ; 1 D612 11FBD6 LD DE,#D6FB ; 1 D4. 1 D PERIPHERAL" S." 1 Cross-Street ( 1 Club")? SHIFT, SLIDE, MOVE, OPEN, PUSH, 1 CYBERNOID 24991,n - 1 CPL. 1 CODE. 1 CEASEFIRE, 1 CEASEFIRE 1 CDPACKER.COM, NMIPACK.COM, SPAC- 1 CAT 3090 PLOT 158,78: DRAW 35,O: DRA 1 CAPS LOCK, 1 CALL #D61 1 CALL #1655 ;MAKE_ROOM 1 C7A3 C378C3 JP #C378 ; 1 C7A0 CD1BC6 CALL #C61B ; 1 C79D CD3EC6 CALL #C63E ; 1 C79B 0E01 LD C,#01 ; 1 C798 CD18C9 CALL #C918 ; 1 C795 CDA6C7 CALL #C7A6 ; 1 C792 CDA6C7 CALL #C7A6 ; 1 C78F CDA6C7 CALL #C7A6 ;- 1 C78C CDA6C7 CALL #C7A6 ; 1 C789 01E803 LD BC,#03E8 ;( 1 C786 112FC2 LD DE,#C22F ; 1 C783 2160EA LD HL,#EA60 ; 1 C668 C9 RET ; 1 C666 10F9 DJNZ #C661 ; 1 C664 ED52 SBC HL,DE ; 1 C663 77 LD (HL),A ; 1 C662 2B DEC HL ; 1 C661 77 LD (HL),A ; 1 C65F 0605 LD B,#05 ; 1 C65C 21FF40 LD HL,#40FF ; 1 C65A 10F9 DJNZ #C655 ; 1 C658 ED52 SBC HL,DE ; 1 C657 77 LD (HL),A ; 1 C656 2B DEC HL ; 1 C655 77 LD (HL),A ; 1 C653 0605 LD B,#05 ; 1 C652 3D DEC A ; 1 C64F 21BF48 LD HL,#48BF ; 1 C64D 10F8 DJNZ #C647 ; 1 C64C 19 ADD HL,DE ; 1 C64B AF XOR A ; 1 C64A 77 LD (HL),A ; 1 C649 79 LD A,C ; 1 C648 23 INC HL ; 1 C647 77 LD (HL),A ; 1 C646 AF XOR A ; 1 C644 0680 LD B,#80 ; 1 C641 111F00 LD DE,#001F ; 1 C63E 211E40 LD HL,#401E ; 1 C63C 0E01 LD C,#01 ; 1 C63A 3802 JR C,#C63E ; 1 C638 CB1D RR L ; 1 C636 3806 JR C,#C63E ; 1 C634 CB1D RR L ; 1 C632 380A JR C,#C63E ; 1 C630 CB1D RR L ; 1 C62E 0E00 LD C,#00 ; 1 C62C ED52 SBC HL,DE ; 1 C629 115FEA LD DE,#EA5F ; 1 C626 2A2FC2 LD HL,(#C22F) ; 1 C624 EDB0 LDIR ; 1 C621 010010 LD BC,#1000 ; 1 C61E 11FE3F LD DE,#3FFE ; 1 C61B 210040 LD HL,#4000 ; 1 C58E C9 RET ; 1 C58C 20FB JR NZ,#C589 ; 1 C58B 0D DEC C ; 1 C589 10FE DJNZ #C589 ; 1 C586 015802 LD BC,#0258 ; 1 C584 18BD JR #C543 ; 1 C581 CD86C5 CALL #C586 ; 1 C580 35 DEC (HL) ; 1 C57E 28C3 JR Z,#C543 ; 1 C57C FEDD CP #DD ; 1 C57B 7E LD A,(HL) ; 1 C579 18C8 JR #C543 ; 1 C576 CD86C5 CALL #C586 ; 1 C575 34 INC (HL) ; 1 C573 28CE JR Z,#C543 ; 1 C571 FEFB CP #FB ; 1 C570 7E LD A,(HL) ; 1 C56D C378C3 JP #C378 ; 1 C56A CDADBD CALL #BDAD ; 1 C568 2806 JR Z,#C570 ; 1 C566 FE13 CP #13 ; 1 C564 2815 JR Z,#C57B ; 1 C562 FE04 CP #04 ; 1 C561 E1 POP HL ; 1 C55E CDCAC3 CALL #C3CA ; 1 C55D E5 PUSH HL ; 1 C55A CD26BD CALL #BD26 ; 1 C558 3E03 LD A,#03 ; 1 C555 CDD9C8 CALL #C8D9 ; 1 C553 10FC DJNZ #C551 ; 1 C552 D7 RST #10 ;" 1 C551 79 LD A,C ; 1 C550 D7 RST #10 ;0; 1 C54F AF XOR A ; 1 C54E D7 RST #10 ;18; 1 C54C 3E12 LD A,#12 ; 1 C54B D7 RST #10 ;AT; 1 C549 3E16 LD A,#16 ; 1 C547 0E20 LD C,#20 ; 1 C546 47 LD B,A ; 1 C544 D6DC SUB #DC ; 1 C543 7E LD A,(HL) ; 1 C540 213FC2 LD HL,#C23F ; 1 C527 ... ... ... 1 C524H) 1 C41A C300C5 JP #C500 ; 1 C417 CD1FBE CALL #BE1F ; 1 C414 CD18C9 CALL #C918 ; 1 C411 C278C3 JP NZ,#C378 ; 1 C40F FEC4 CP #C4 ; 1 C40E C8 RET Z ; 1 C40C FECD CP #CD ; 1 C409 CA54C4 JP Z,#C454 ; 1 C407 FED1 CP #D1 ; 1 C404 CAEBC4 JP Z,#C4EB ; 1 C402 FEC3 CP #C3 ; 1 C3FF CAD7C4 JP Z,#C4D7 ; 1 C3FD FEDC CP #DC ; 1 C3FA CA31C4 JP Z,#C431 ; 1 C3F8 FEC5 CP #C5 ; 1 C3F5 CA83C7 JP Z,#C783 ; 1 C3F3 FED2 CP #D2 ; 1 C3F0 CAB8C6 JP Z,#C6B8 ; 1 C3EE FEC7 CP #C7 ; 1 C3EB CAB8C6 JP Z,#C6B8 ; 1 C3E9 FEE6 CP #E6 ; 1 C3E6 CA1DC4 JP Z,#C41D ; 1 C3E4 FEBF CP #BF ; 1 C3E1 CAC1C3 JP Z,#C3C1 ; 1 C3DF FEBE CP #BE ; 1 C3DC CAC8C4 JP Z,#C4C8 ; 1 C3DA FEC8 CP #C8 ; 1 C3D7 C37BC3 JP #C37B ; 1 C3D4 3248C1 LD (#C148),A ; 1 C3D2 D6FA SUB #FA ; 1 C390 3048 JR NC,#C3DA ; 1 C38E FEBE CP #BE ; 1 C38C 3044 JR NC,#C3D2 ; 1 C38A FEFA CP #FA ; 1 C388 28F1 JR Z,#C37B ; 1 C386 FEFF CP #FF ; 1 C385 79 LD A,C ; 1 C382 CDCAC3 CALL #C3CA ; 1 C37F CD94C0 CALL #C094 ; 1 C37E AF XOR A ; 1 C37B CD01C8 CALL #C801 ; 1 C378 CDD1C7 CALL #C7D1 ; 1 Bank 24 1 BREAAK/SPACE. N5/6). 1 BEEP .1,20: PAUSE O: IF INKEY$<> 3055 PRINT PAPER 7; INK 2;AT O, 1 BASIC'a 1 BAS) TO 15: PRINT AT 20-B,A+2;"H 550 IF INKEY$="E" THEN GO TO 6 1 BAGDAD 59857,0 49161,0 - 1 Adventure Building System. 1 Advanced Dungeons & Dragons 1 AY-3-8910/12 - 1 AUTODIAGNOSTIC SISTEM: 1 AT O,O;("Searching..." AND V=O); 4900 INPUT AT 0,0;"FOR CHAN.:";B 1 ARTURA 32138,0 - 1 ARTSTUDIO. 1 ART IN ORDER. 1 ANTARES 52960,0 - 1 ANNEL: 1-3; or 0 for ALL" 4830 IF INKEY$="S" THEN POKE 43 1 AGENT-X 2 57821,0 TEENAGE MUTANT HERO-TURTLES 1 AFTER THE WAR 2 27492,0 - 1 AFTER THE WAR 1 48949,0 - 1 ? 1 >999 THEN GO TO 4300 724,PEEK 23671 1 =O: POKE 49549,V+I: PRINT AT 1,O 4065 PRINT ''"LOWEST FREQUENCY I 1 <Enter>. 1 <A,R,T - 1 ;AT I,A*4-3;" 1 ; LINE F$ 3170 GO TO 3120 1 : PRINT PAPER 7;D$; PAPER 6;" E 64062,_" 1 : PAUSE 50: RETURN OR A=I TO LEN A$: PRINT AT 20-A, 1 : LET PW=W+(AW-FW)+Q*(I+LW-FW)+( 6050 PRINT '"Please consult the 1 : GO TO 3510 S 31 WHILE THEHIGHEST FREQUENCY 1 : ";B'("END (";B;"-999): ");E 4740 RANDOMIZE (FN P(49725)-1+N) 1 9999 BORDER 7: PAPER 7: INK 0 1 9998 IF ERR<>0 THEN PRINT FLAS 1 9996 IF ERR=0 THEN PRINT INVER 1 9994 LET ERR=USR 15619: REM : VE 1 9992 RANDOMIZE USR 15619: REM : 1 9990 RANDOMIZE USR 15619: REM : 1 980. 1 9727,P 1 9700 RANDOMIZE USR 52500: GO TO 1 960, 970 1 9549=I)+("TAPE" AND PEEK 49549=2 577 IF INKEY$="R" THEN POKE AD 1 9230 INPUT ;: PRINT #0;" Re 2000 - 1 9220 RANDOMIZE USR 55250: POKE 4 1 9210 LET P=PEEK 64062+18: IF P>2 1 9200. SPACE, 1 9200 BORDER 7: PAPER 7: CLS : PR 1 91: POKE 51105,26: LET P=P-128 440 IF INKEY$="N" THEN INPUT ' 1 915 TART + ";FN P(49713)-60001 1 9100 1 90: REM return to edit A 1 9010 LET RET=2900: LET O=0: LET 1 9000 1 90 LD A,C ; 1 8140 CLS : GO TO 4500+500*V 1046 - LOAD - 1 80: REM set tempo 975 PRINT AT O,O;: LET X=65280- 1 800: REM select music-key 971 INPUT ;: FOR A=O TO 5: NEXT 1 800: REM memory LOAD & SAVE 980 REM back to set tempo 1 80 CALL TRDOS ; 1 70 LD C,#0A ; 1 7, 1 7 THEN GO TO 3550 OPE WAVEFORM SHAPES" 1 6F68: 53 6E F1 D7 2A 90 6F 7C:05 * * * 1 6F67 CD536E CALL #6E53 6E80: 6B 0D 3E 02 CD 01 16 11:9B 1 6F66 77 LD (HL),A 6E78: F1 C9 3E 08 32 6A 5C CD:AB 1 6F65 B2 OR D 6E70: 53 6E 11 9C 6F CD 63 6D:58 1 6F64 A1 AND C 6E68: 11 92 6F C3 63 6D F5 CD:3D 1 6F63 78 LD A,B 6E60: DD 86 01 C6 05 32 94 6F:32 1 6F61 0E0F LD C,#0F 6E58: 32 93 6F DD 7E 01 CB 2F:50 1 6F60: 22 0E 0F 78 A1 B2 77 CD:1D 7040: 46 29 FF 00 00 00 00 00:1E 1 6F5F CB22 SLA D 6E50: 20 D9 C9 DD 7E 00 C6 05:A6 1 6F5D CB22 SLA D 6E48: 7B CD F0 6D 3E 0D D7 0D:8A 1 6F5B CB22 SLA D 6E40: 86 5F 23 10 F3 3E 3A D7:08 1 6F59 CB22 SLA D 6E38: 3E 20 D7 7E CD F0 6D 7B:FE 1 6F58: 0A CB 22 CB 22 CB 22 CB:63 7038: 75 6D 62 65 72 28 30 2D:48 1 6F57 200A JR NZ,#6F63 6E30: 7C CD F0 6D 7D CD F0 6D:EB 1 6F56 D1 POP DE 6E28: 6F 0E 10 06 08 7C 85 5F:91 1 6F55 46 LD B,(HL) 6E20: 6D 3E 02 CD 01 16 2A 8A:D3 1 6F53 0EF0 LD C,#F0 6E18: CD 01 16 11 06 70 CD 63:21 1 6F51 E601 AND #01 6E10: 16 11 B8 6F CD 63 6D AF:18 1 6F50: 01 E6 01 0E F0 46 D1 20:DC 7030: 79 73 2C 68 65 78 20 6E:8B 1 6F4E DD7E01 LD A,(IX+1) 6E08: C9 CD 6B 0D 3E 02 CD 01:92 1 6F4D 09 ADD HL,BC 6E00: 30 FE 3A 38 02 C6 07 D7:B4 1 6F4B CB29 SRA C 6DF8: 2F CD FD 6D F1 E6 0F C6:77 1 6F48: DD 4E 01 CB 29 09 DD 7E:3B 7028: 75 72 73 6F 72 20 6B 65:C3 1 6F48 DD4E01 LD C,(IX+1) 6DF0: F5 CB 2F CB 2F CB 2F CB:0B 1 6F45 22906F LD (#6F90),HL 6DE8: 18 D4 05 04 20 D0 18 A2:F4 1 6F44 09 ADD HL,BC 6DE0: 2B 11 A2 6F CD 63 6D 04:3B 1 6F42 0600 LD B,#00 6DD8: D7 18 E3 78 FE 04 28 DE:97 1 6F41 4F LD C,A 6DD0: ED 05 04 28 E9 77 23 05:E3 1 6F40: 27 4F 06 00 09 22 90 6F:55 7020: 65 58 69 74 16 01 02 63:A6 1 6F3F CB27 SLA A 6DC8: 12 FE 30 38 F1 FE 47 30:13 1 6F3D CB27 SLA A 6DC0: 6D FE 0D 28 25 FE 0C 28:24 1 6F3B CB27 SLA A 6DB8: C9 21 8C 6F 06 04 CD 6B:4C 1 6F38: DD 7E 00 CB 27 CB 27 CB:B1 7018: 78 74 20 62 61 63 4B 20:25 1 6F38 DD7E00 LD A,(IX+0) 6DB0: C9 D6 30 FE 0A D8 D6 07:A9 1 6F35 2A8A6F LD HL,(#6F8A) 6DA8: 27 4F 7B CD B1 6D B1 4F:F1 1 6F34 F5 PUSH AF 6DA0: 6D CB 27 CB 27 CB 27 CB:1B 1 6F31 CDB16D CALL #6DB1 6D98: 41 56 23 5E 23 7A CD B1:38 1 6F30: F5 CD B1 6D F5 2A 8A 6F:97 7010: 48 61 6E 67 65 20 4E 65:36 1 6F30 F5 PUSH AF 6D90: E1 C9 21 8C 6F CD 99 6D:96 1 6F2F C9 RET 6D88: CD B5 03 F1 C1 D1 E1 DD:BB 1 6F2C CD6B0D CALL #0D6B 6D80: 86 6D 11 0A 00 21 60 02:7E 1 6F2A 18CF JR #6EFB 6D78: FC 3A 08 5C F5 87 87 32:B4 1 6F28: 01 00 18 CF CD 6B 0D C9:8D 7008: 02 6B 65 79 73 3A 20 63:F3 1 6F26 DD360100 LD (IX+1),#00 6D70: 21 3B 5C CB AE CB 6E 28:6F 1 6F23 C2A16E JP NZ,#6EA1 6D68: D7 18 F8 DD E5 E5 D5 C5:FD 1 6F21 FE10 CP #10 6D60: C3 7A 6E 1A 13 FE FF C8:6A 1 6F20: 01 FE 10 C2 A1 6E DD 36:82 7000: 55 4D 16 05 00 FF 16 00:42 1 6F1E DD7E01 LD A,(IX+1) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 6F1B DD3401 INC (IX+1) 1 6F19 18D0 JR #6EEB 1 6F18: 0F 18 D0 DD 34 01 DD 7E:EB 6FF8: 20 20 36 20 20 37 20 53:C7 1 6F15 DD36010F LD (IX+1),#0F 6F88 1891 JR #6F1B 1 6F13 208C JR NZ,#6EA1 6F85 CDF06D CALL #6DF0 1 6F11 FEFF CP #FF 6F84 79 LD A,C 1 6F10: 01 FE FF 20 8C DD 36 01:3D 6FF0: 20 33 20 20 34 20 20 35:9B 1 6F0E DD7E01 LD A,(IX+1) 6F81 CD636D CALL #6D63 1 6F0B DD3501 DEC (IX+1) 6F7E 11986F LD DE,#6F98 1 6F09 1896 JR #6EA1 6F7B 32996F LD (#6F99),A 1 6F08: 00 18 96 DD 35 01 DD 7E:93 6FE8: 30 20 20 31 20 20 32 20:8A 1 6F05 DD360000 LD (IX+0),#00 6F78 3A936F LD A,(#6F93) 1 6F03 209C JR NZ,#6EA1 6F77 4F LD C,A 1 6F01 FE10 CP #10 6F75 10FC DJNZ #6F73 1 6F00: 00 FE 10 20 9C DD 36 00:4C 6FE0: 16 03 00 41 44 52 2E 20:8D 1 6EFE DD7E00 LD A,(IX+0) 6F74 23 INC HL 1 6EFB DD3400 INC (IX+0) 6F73 86 ADD A,(HL) 1 6EF9 18A6 JR #6EA1 6F71 0608 LD B,#08 1 6EF8: 0F 18 A6 DD 34 00 DD 7E:9F 6FD8: 6F 66 74 20 31 39 39 33:86 1 6EF3 20AC JR NZ,#6EA1 6F6F 7C LD A,H 1 6EF1 FEFF CP #FF 6F6C 2A906F LD HL,(#6F90) 1 6EF0: 00 FE FF 20 AC DD 36 00:3A 6FD0: 20 65 58 54 72 61 20 53:B6 1 6EEB DD3500 DEC (IX+0) 6F6A F1 POP AF 1 6EE8: 42 18 F0 DD 35 00 DD 7E:0D 6FC8: 6F 72 20 3E 16 01 07 7F:13 1 6EE0: 2A 8A 6F 01 80 00 B7 ED:96 6FC0: 6F 72 79 20 45 64 69 74:2F 1 6ED8: 80 00 09 22 8A 6F 18 B4:B6 6FB8: 16 00 07 3C 20 4D 65 6D:BF 1 6ED0: 38 5E 18 CD 2A 8A 6F 01:DD 6FB0: 44 44 52 45 53 53 3A FF:1D 1 6EC8: 28 51 FE 30 38 D3 FE 47:2D 6FA8: 03 49 4E 50 55 54 20 41:0B 1 6EC0: 28 39 FE 08 28 45 FE 09:09 6FA0: 00 FF 08 20 08 FF 16 0A:5D 1 6EB8: 28 72 FE 0B 28 2D FE 0A:26 6F98: 16 05 1D FF 15 01 8F 15:F8 1 6EA8: 6E 6E FE 48 28 D1 FE 4E:7D 6F88: 18 91 00 00 30 30 30 30:60 1 6EA0: 6F CD 6E 6E CD 6B 6D CD:98 6F80: 6F CD 63 6D 79 CD F0 6D:9E 1 6E90: ED 43 8A 6F CD 09 6E DD:48 6F70: 85 06 08 86 23 10 FC 4F:76 1 6E5E CB2F SRA A 6EE9 18F0 JR #6EDB 1 6E5B DD7E01 LD A,(IX+1) 6EE7 ED42 SBC HL,BC 1 6E58 32936F LD (#6F93),A 6EE6 B7 OR A 1 6E56 C605 ADD A,#05 6EE3 018000 LD BC,#0080 1 6E53 DD7E00 LD A,(IX+0) 6EE0 2A8A6F LD HL,(#6F8A) 1 6E52 C9 RET 6EDE 18B4 JR #6E94 1 6E50 20D9 JR NZ,#6E2B 6EDB 228A6F LD (#6F8A),HL 1 6E4F 0D DEC C 6EDA 09 ADD HL,BC 1 6E4E D7 RST #10 6ED7 018000 LD BC,#0080 1 6E4C 3E0D LD A,#0D 6ED4 2A8A6F LD HL,(#6F8A) 1 6E49 CDF06D CALL #6DF0 6ED2 18CD JR #6EA1 1 6E48 7B LD A,E 6ED0 385E JR C,#6F30 1 6E47 D7 RST #10 6ECE FE47 CP #47 1 6E45 3E3A LD A,#3A 6ECC 38D3 JR C,#6EA1 1 6E43 10F3 DJNZ #6E38 6ECA FE30 CP #30 1 6E42 23 INC HL 6EC8 2851 JR Z,#6F1B 1 6E41 5F LD E,A 6EC6 FE09 CP #09 1 6E40 86 ADD A,(HL) 6EC4 2845 JR Z,#6F0B 1 6E3F 7B LD A,E 6EC2 FE08 CP #08 1 6E3C CDF06D CALL #6DF0 6EC0 2839 JR Z,#6EFB 1 6E3B 7E LD A,(HL) 6EBE FE0A CP #0A 1 6E3A D7 RST #10 6EBC 282D JR Z,#6EEB 1 6E38 3E20 LD A,#20 6EBA FE0B CP #0B 1 6E35 CDF06D CALL #6DF0 6EB8 2872 JR Z,#6F2C 1 6E34 7D LD A,L 6EB6 FE58 CP #58 1 6E31 CDF06D CALL #6DF0 6EB4 282A JR Z,#6EE0 1 6E30 7C LD A,H 6EB2 FE4B CP #4B 1 6E2F 5F LD E,A 6EB0 2822 JR Z,#6ED4 1 6E2E 85 ADD A,L 6EAE FE4E CP #4E 1 6E2D 7C LD A,H 6EAC 28D1 JR Z,#6E7F 1 6E2B 0608 LD B,#08 6EAA FE48 CP #48 1 6E29 0E10 LD C,#10 6EA7 CD6E6E CALL #6E6E 1 6E26 2A8A6F LD HL,(#6F8A) 6EA4 CD6B6D CALL #6D6B 1 6E23 CD0116 CALL #1601 6EA1 CD6E6E CALL #6E6E 1 6E21 3E02 LD A,#02 6E9E 22966F LD (#6F96),HL 1 6E1E CD636D CALL #6D63 6E9B 210000 LD HL,#0000 1 6E1B 110670 LD DE,#7006 6E97 DD21966F LD IX,#6F96 1 6E18 CD0116 CALL #1601 6E94 CD096E CALL #6E09 1 6E17 AF XOR A 6E90 ED438A6F LD (#6F8A),BC 1 6E14 CD636D CALL #6D63 6E8D CDB96D CALL #6DB9 1 6E11 11B86F LD DE,#6FB8 6E8A CD636D CALL #6D63 1 6E0E CD0116 CALL #1601 6E87 11A66F LD DE,#6FA6 1 6E0C 3E02 LD A,#02 6E84 CD0116 CALL #1601 1 6E09 CD6B0D CALL #0D6B 6E82 3E02 LD A,#02 1 6E08 C9 RET 6E7F CD6B0D CALL #0D6B 1 6E07 D7 RST #10 6E7C 326A5C LD (#5C6A),A 1 6E05 C607 ADD A,#07 6E7A 3E08 LD A,#08 1 6E03 3802 JR C,#6E07 6E79 C9 RET 1 6E01 FE3A CP #3A 6E78 F1 POP AF 1 6DFF C630 ADD A,#30 6E75 CD636D CALL #6D63 1 6DFD E60F AND #0F 6E72 119C6F LD DE,#6F9C 1 6DFC F1 POP AF 6E6F CD536E CALL #6E53 1 6DF9 CDFD6D CALL #6DFD 6E6E F5 PUSH AF 1 6DF5 CB2F SRA A 6E68 11926F LD DE,#6F92 1 6DF3 CB2F SRA A 6E65 32946F LD (#6F94),A 1 6DF0 F5 PUSH AF 6E60 DD8601 ADD A,(IX+1) 1 6D8D D1 POP DE 6E88: A6 6F CD 63 6D CD B9 6D:9B 1 6D8D D1 POP DE 6DEE 18A2 JR #6D92 1 6D8C C1 POP BC 6DEC 20D0 JR NZ,#6DBE 1 6D8B F1 POP AF 6DEB 04 INC B 1 6D88 CDB503 CALL #03B5 6DEA 05 DEC B 1 6D85 216002 LD HL,#0260 6DE8 18D4 JR #6DBE 1 6D82 110A00 LD DE,#000A 6DE7 04 INC B 1 6D7F 32866D LD (#6D86),A 6DE4 CD636D CALL #6D63 1 6D7E 87 ADD A,A 6DE1 11A26F LD DE,#6FA2 1 6D7D 87 ADD A,A 6DE0 2B DEC HL 1 6D7C F5 PUSH AF 6DDE 28DE JR Z,#6DBE 1 6D79 3A085C LD A,(#5C08) 6DDC FE04 CP #04 1 6D77 28FC JR Z,#6D75 6DDB 78 LD A,B 1 6D75 CB6E BIT 5,(HL) 6DD9 18E3 JR #6DBE 1 6D73 CBAE RES 5,(HL) 6DD8 D7 RST #10 1 6D70 213B5C LD HL,#5C3B 6DD7 05 DEC B 1 6D6F C5 PUSH BC 6DD6 23 INC HL 1 6D6E D5 PUSH DE 6DD5 77 LD (HL),A 1 6D6D E5 PUSH HL 6DD3 28E9 JR Z,#6DBE 1 6D6B DDE5 PUSH IX 6DD2 04 INC B 1 6D69 18F8 JR #6D63 6DD1 05 DEC B 1 6D68 D7 RST #10 6DCF 30ED JR NC,#6DBE 1 6D67 C8 RET Z 6DCD FE47 CP #47 1 6D65 FEFF CP #FF 6DCB 38F1 JR C,#6DBE 1 6D64 13 INC DE 6DC9 FE30 CP #30 1 6D63 1A LD A,(DE) 6DC7 2812 JR Z,#6DDB 1 6D60 C3 7A 6E 1A 13 FE FF C8 :6A 1 6D60 C37A6E JP #6E7A 6DC5 FE0C CP #0C 1 6650 SCROLTEXT DEFB 2 1 664F POSLET NOP ; 1 664D STARTLET DEFW ;NOP 1 664B COUNTLET DEFW ; 1 664A WIDTH NOP ; 1 6649 WIDTHLET NOP ; 1 6648 C9 RET ; 1 6645 SCROL6 324A66 LD (#664A),A ; 1 6642 SCROL7 3A4966 LD A,(#6649) ; 1 663F 224B66 LD (#664B),HL ; 1 663E 23 INC HL ; 1 663B 2A4B66 LD HL,(#664B) ; 1 6639 3007 JR NC,#6642 ; 1 6636 324F66 LD (#664F),A ; 1 6631 3A4F66 LD A,(#664F) ; 1 662F 2014 JR NZ,#6645 ; 1 662E 3D DEC A ; 1 662B 3A4A66 LD A,(#664A) ; 1 6629 20D7 JR NZ,#6602 ;( 1 6628 15 DEC D ; 1 6626 10FB DJNZ #6623 ; 1 6625 2B DEC HL ; 1 6623 SCROL4 CB16 RL (HL) ; 1 6621 FEFF CP #FF ; 1 6620 2F CPL ; 1 661F A3 AND E ; 1 661D 0620 LD B,#20 ; 1 661C 09 ADD HL,BC ;(32 1 661B 05 DEC B ; 1 6619 0E00 LD C,#00 ; 1 6618 42 LD B,D ; 1 6615 21FF50 LD HL,#50FF ; 1 6614 7E LD A,(HL) ; 1 6613 09 ADD HL,BC ; 1 6612 0D DEC C ; 1 6610 0600 LD B,#00 ; 1 660F 4A LD C,D ; 1 660E 09 ADD HL,BC ; 1 660A ED4B365C LD BC,(#5C36) ; 1 6609 29 ADD HL,HL ; 1 6608 29 ADD HL,HL ; 1 6607 29 ADD HL,HL ; 1 6605 2600 LD H,#00 ; 1 6602 SCROL3 DD6E00 LD L,(IX+0) ; 1 6600: 16 08 DD 6E 00 26 00 29 :1E 6678: 20 54 4D 27 4D 2E 20 00 :61 1 6600 1608 LD D,#08 ; 1 65FC ED5B4F66 LD DE,(#664F) ; 1 65F8: DD 22 4B 66 ED 5B 4F 66 :0A 6670: 33 20 53 54 55 44 49 4F :01 1 65F8 SCROL2 DD224B66 LD (#664B),IX ; 1 65F6 DD23 INC IX ; 1 65F3 324966 LD (#6649),A ; 1 65F0: 32 4A 66 32 49 66 DD 23 :18 6668: 58 49 4D 20 7F 31 39 39 :FE 1 65F0 324A66 LD (#664A),A ; 1 65EE 3008 JR NC,#65F8 ; 1 65EC SCROL1 FE20 CP #20 ; 1 65E9 DD7E00 LD A,(IX+0) ; 1 65E8: 66 DD 86 00 FE 20 30 08 :6C 6660: 54 49 54 4F 56 20 4D 41 :0A 1 65E5 DD2A4D66 LD IX,(#664D) ; 1 65E3 2007 JR NZ,#65EC ; 1 65E2 B7 OR A ; 1 65E0: 7E 00 B7 20 07 DD 2A 4D :F5 6658: 4D 45 44 20 42 59 04 20 :73 1 65DB SCROL DD2A4B66 LD IX,(#664B) ; 1 65DA C9 RET ; 1 65D8: 49 66 C9 DD 2A 4B 66 DD :4A 6650: 02 50 52 4F 47 52 41 4D :D0 1 65D7 324966 LD (#6649),A ; 1 65D4 324A66 LD (#664A),A ; 1 65D2 3E02 LD A,#02 ; 1 65D0: 4F 66 3E 02 32 4A 66 32 :3E 6648: C9 02 02 50 66 50 66 80 :67 1 65CF 324F66 LD (#664F),A ; 1 65CD 3E80 LD A,#80 ; 1 65CA 224D66 LD (#664D),HL ; 1 65C8: 4B 66 22 4D 66 3E 80 32 :A3 6640: 4B 66 3A 49 66 32 4A 66 :22 1 65C7 224B66 LD (#664B),HL ;COUNTLET - 1 65C4 215066 LD HL,#6650 ;STARTLET - 1 65C1 INIT CDAA65 CALL #65AA ; 1 65C0: C9 CD AA 65 21 50 66 22 :C3 6638: 66 30 07 2A 4B 66 23 22 :5B 1 65C0 C9 RET ; 1 65BE D3FE OUT (#FE),A ; 1 65BD AF XOR A ; 1 65BB EDB0 LDIR ; 1 65B9 3646 LD (HL),#46 ; 1 65B8: 02 36 46 ED B0 AF D3 FE :B8 6630: 14 3A 4F 66 CB 0F 32 4F :F4 1 65B6 01FF02 LD BC,#02FF ; 1 65B4 EDB0 LDIR ;+FLASH*128) 1 65B3 75 LD (HL),L ; 1 65B0: 01 00 18 75 ED B0 01 FF :40 6628: 15 20 D7 3A 4A 66 3D 20 :E1 1 65B0 010018 LD BC,#1800 ; 1 65AD 110140 LD DE,#4001 ; 1 65AA CLS 210040 LD HL,#4000 ; 1 65A9 C9 RET ; 1 65A8: 65 C9 21 00 40 11 01 40 :EE 6620: 2F FE FF CB 16 2B 10 FB :C9 1 65A6 CDAA65 CALL #65AA ; 1 65A4 38EE JR C,#6594 ; 1 65A2 CB1F RR A ;LOOP1. 1 65A0: DB FE CB 1F 38 EE CD AA :65 6618: 42 0E 00 05 09 06 20 A3 :A5 1 65A0 DBFE IN A,(#FE) ; 1 659E 3E7F LD A,#7F ; 1 659D 76 HALT ; 1 659B 10F9 DJNZ #6596 ; 1 659A C1 POP BC ; 1 6598: DB 65 C1 10 F9 76 3E 7F :3A 6610: 06 00 0D 09 7E 21 FF 50 :80 1 6597 CDDB65 CALL #65DB ; 1 6596 LOOP2 C5 PUSH BC ; 1 6594 LOOP1 0602 LD B,#02 ; 1 6591 CDC165 CALL #65C1 ; 1 6590: FB CD C1 65 06 02 C5 CD :7D 6608: 29 29 ED 4B 36 5C 09 4A :DD 1 6590 FB EI ; 1 65535 Disk-Tape loader 1 65112. 1 64600, 5CE2 C9 RET 1 64003 - 1 64000 "WHAM+AY". 1 62999 - 1 60999 - 1 6020 PRINT '"From edit mode the (OR 0 TO EXIT)" 1 6015 PRINT '"Octave changes are 8080 PRINT '"5 WHITE NOISE EFFEC 1 6010 PRINT '"The keys ""CS"" to G" 1 60009 - 1 60000. 1 60000. 1 6000 PRINT "HELP - KEYBOARD LAYO E AREAS BELOW" 1 60 CALL NAME-ABS ; 1 59: POKE 51105,18 430 IF INKEY$="Y" THEN POKE AD 1 580 RET ; 1 570 CALL TRDOS ; 1 56351,0 - 1 560 LD C,#07 ; 1 55: POKE 23606,104: POKE 23607,2 1 5560 GO TO 7999 8030 PRINT ''" HELP EXISTS IN TH 1 5540 PRINT AT 18,O;"The editor a 8010 BORDER 7: CLS 1 5530 PLOT O,30: DRAW 24,70: DRAW 7999 PAUSE 0: CLS 1 55250: 2100FA LD HL,64000 1 5520 PRINT AT 15,O;" A D S R OARD'." 1 5510 PRINT '"Envelopes are volum 7030 PRINT '"An extra envelope i 1 5500 PRINT "HELP - ENVELOPES" turn yellow." 1 550...590. 1 550 LD A,#02 ; 1 54620 (D55CH). 1 540 ORG #B8E5 ; 1 530 ; C_A_T ; 1 520 JR EN ; 1 52. 1 52 THEN LET P=252 1 510 DJNZ PRB ; 1 510 4043 LET EN=INT (E/16): LET V=O: 1 5040 GO TO 7999 me level status window will 1 5030 PRINT ''"The peripheral dev nnel for noise." 1 5020 PRINT ''"Tunes are saved wi 6540 GO TO 7999 1 5010 PRINT '''"Tunes can be save at the 'mic' socket and can 1 500: IF V>7 THEN GO TO 805 LET F$="": GO TO 1925 1 5000...6000 1 5000 PRINT "HELP - LOAD & SAVE" t of the spectrumis also present 1 500 INC HL ; 1 50 ORG #A64E ; 1 5,25 HD) 1 49715, 49719 1 49711, 1 4930 GO TO 990 6510 PRINT '''''"The sound outpu 1 4920 IF Q$="Y" THEN LET BW=4: L 6500 PRINT "HELP - AMPLIFICATION 1 4910 FOR Q=O TO RW-I: FOR W=5900 pressing a key in the row (""Q"" 1 490 LD (HL),#20 ; 1 480 PRB ; 1 470 RET ; 1 46H = 70, 1 460 LD (HL),#43 ; 1 4510 IF PEEK N=63 THEN RETURN REPETITIONS:";RW'"EFFECT CHANNE 1 4500 FOR N=A+B TO A+E: PRINT #O; 4870 GO TO 990 1 450 EN ; 1 4470 LET N=B-I: GO TO 4710 970 1 4450 IF V=O THEN LET V=I: GO TO tunes are exchangen.": BEEP .1, 1 4440 GO SUB 4500: IF C=O THEN L 4860 IF INKEY$="E" THEN GO SUB 1 4430 IF C=3 THEN LET A=62000 GO TO 970 1 4420 IF C=2 THEN LET A=61000 loaded.": BEEP .1,20: PAUSE 50: 1 4410 IF C=O OR C=I THEN LET A=6 ZE USR 55237: GO SUB 30: INPUT ; 1 4400 LET V=O: IF PEEK 62999=O TH O 990 1 440 DJNZ NEXT_CHAR ; 1 4360 INPUT "Tune change (12=Octa 26: PAUSE 50: GO TO 990 1 43520. 1 43520 1 4350 LET C=VAL INKEY$ .K. - tune in memory.": BEEP .1, 1 4340 PAUSE O: IF INKEY$<"0" OR I 519,1: GO SUB 40: RANDOMIZE USR 1 4335 INPUT ;: PRINT #O;"WHICH CH 4820 PAUSE O 1 4330 LET R=(INKEY$="U")-(INKEY$= #O;"L-LOAD tune from memory"'"E 1 4325 PAUSE O: IF INKEY$<>"U" AND O,O;"S-SAVE tune to memory" 1 4320 INPUT ;: PRINT #0;"Press: 4750 GO TO 970 1 4310 IF B<I OR B>999 OR E<B OR E : POKE 49723,PEEK 23670: POKE 49 1 4300. 1 4300 INPUT AT O,O;"BEGIN (1-999) 720,PEEK 23671 1 430 INC HL ; 1 4210 GO TO 4000 : POKE 49719,PEEK 23670: POKE 49 1 4200 POKE AD,V 4730 RANDOMIZE (FN P(49721)-1+N) 1 420 INC DE ; 1 4190 PRINT #O;"VOLUME LEVEL REQU : POKE 49715,PEEK 23670: POKE 49 1 4180 PRINT INVERSE I;AT N+5,20; 712,PEEK 23671 1 4170 POKE AD,V*16: GO TO 4000 : POKE 49711,PEEK 23670: POKE 49 1 4160 IF V=O THEN GO TO 4180 4710 RANDOMIZE (FN P(49713)-1+N) 1 4150 GO SUB 2500: IF V=9 THEN G E O: GO TO 990 1 4140 PRINT #O;"ENVELOPE NUMBER ( 4610 PRINT #O;"Transponierung is 1 4135 POKE AD,FR: LET AD=AD+I D R=I);("low" AND R=-I) 1 4130 PRINT AT N+5,10; INVERSE I; 0 AND N<62000);("3" AND N>62000) 1 4120 INPUT "ENTER THE FREQUENCY 4550 NEXT N: RETURN 1 4105 LET AD=49962+V*2 4530 IF V=O THEN IF T>52 OR T<O 1 4100 LET N=V 4520 LET T=S*R+PEEK N 1 410 LD (HL),A ; 1 4080 GO SUB 2500 4515 IF PEEK N>=53 THEN GO TO 4 1 40000: 1 400, 411...417, 510, 1 400 JR Z,PRB ; 1 40 ; G_E_T ; 1 4, 1 390 CP #0D ; 1 3800 IF PEEK 50768=191 THEN POK IS 0" 1 380 LD A,(DE) ; 1 3700 LET V=PEEK 49549-I: LET V=V 4060 NEXT A 1 370 NEXT_CHAR ; 1 3610 POKE 52562,PEEK 49727-18: P 4050 PRINT INK 5+(A/2=INT (A/2) 1 3600 RANDOMIZE USR 52503 IF EN=O THEN LET V=E 1 3598 IF V=7 THEN INPUT "HOW MAN 4035 LET A$="QWERTYUIO" 1 3597 IF V=6 THEN GO TO 9200 EQUENCY ENVELOPE VOLUME" 1 3595 IF V=5 THEN GO TO 3900 4030 PRINT '' PAPER I;"NO KEY FR 1 3590 IF V=3 THEN GO TO 3700 AT 2,A*4-3;" 1 3580 IF V=2 THEN GO TO 3300 I,A*4-4;A; INK 2; PAPER 7;" 1 3570 IF V=1 THEN GO TO 4000 I: RANDOMIZE USR 50003: PRINT AT 1 3560 IF V=O THEN RUN 4020 FOR A=I TO 8: POKE 50004,A- 1 3550 PRINT #O;" PRESS A NUMBER ORDER O: CLS 1 3548 PRINT '"7 TAKTS-PERIOD: "; 4000 REM edit preset noise 1 3547 PRINT '"6 LOAD & RECOMPILE" RUN 1 3545 PRINT '"5 COMPILE & SAVE" 3990 LET LEN=5024: GO SUB 2010: 1 3540 PRINT '"4 LISTEN TO TUNE" 3980 POKE 64062,PEEK 49727-18 1 3531 PRINT " FROM ";: GO SUB 80 3960 PRINT '"TO TAILOR SPEED POK 1 3530 PRINT '"3 CHANGE SAVE & LOA ROUTINE WILLRETURN ON A KEYPRES 1 3520 PRINT '"2 SET CHANNEL LOOP PILED FROM 60000 TO 65024. CAL 1 3510 PRINT '''"1 SET PRESET NOIS N 1 3500 PAPER 6: BORDER 6: CLS : PR NELS AND LOOP OPTIONFOR THE EFFE 1 350 LD B,#08 ; 1 3420 GO TO 3300 THE 'W' KEY FOR THE FIRST 3 CHAN 1 3415 POKE ADDR+I,INT (BYTE/256): T ' PAPER 2; INK 7;" END MARKER 1 3410 IF NT>950 THEN GO TO 3395 3930 IF ER=I THEN INPUT ': PRIN 1 3405 LET BYTE=FN P(ADDR)+NT 3920 NEXT A 1 3400 LET ADDR=49709+V*4 3916 IF Z>999 THEN LET ER=I 1 340 LD HL,#5CDD ; 1 3395 INPUT "HOW MANY NOTES ";NT : ";Z 1 3390 PRINT AT 3+V*2,I;">" 3915 PRINT "LENGTH CHANNEL ";A;" 1 3385 IF V>4 THEN GO TO 3370 Z=Z-(59000+(1000*A)) 1 3380 GO SUB 2500: IF V=O THEN R 3910 LET ER=O: FOR A=I TO 4: POK 1 3370 PRINT #O;"CHANNEL ? (1 TO 4 3900 PAPER 7: BORDER 7: CLS : PR 1 330 NAME ; 1 32768,4800 1 320 RET ; 1 310 CALL TRDOS ; 1 31 THEN GO TO 4120 "1" AND N<61000);("2" AND N>6100 1 3040 PRINT #O;"WHICH ENVELOPE? ( piece which could be a fade in 1 3030 FOR A=I TO 8: POKE 50004,A- 3350 PRINT AT 11,3;"CHANNEL FX 1 3010 PAPER 5: BORDER 5: INK O: B 3340 PRINT AT 9,3;"CHANNEL 3 S 1 3000 REM envelope editor TART + ";FN P(49717)-61001 1 300 POP DE ; 1 30 ABS EQU #9C40 ; 1 30 AD F$CODE 60000 1 3,OR 0 FOR ALL)": GO SUB 2500: I 1950 GO SUB 30: RETURN 1 3,OR 0 FOR ALL)": GO SUB 2500: I 1040 IF X=3 THEN GO TO 3500 1 3, 1 2920 RETURN 3330 PRINT AT 7,3;"CHANNEL 2 S 1 2915 IF INKEY$<>"" THEN GO TO 2 3320 PRINT AT 5,3;"CHANNEL 1 S 1 2910 BEEP .01,-20: INPUT ' T MODIFICATION" 1 2900 REM RETURN+SOUND+CLBOT 3310 PRINT INK I;" LOOP LIMI 1 290 POP HL ; 1 2830 PRINT AT 21,O;: RETURN LS 1 2820 IF F$=" " AND D$=" 3300 REM PARAMS 1 2810 DIM F$(10): INPUT AT O,O;(( X,E+2; PAPER 6;" 1 2800 REM filenames sub POKE (ENBAS+E),X-I: PRINT AT 20- 1 280 LD C,#0B ; 1 270 CALL NAME-ABS ; 1 2670 STBUF DS #10 ;" 1 2660 ; 1 2650 RET 1 2640 GO TO RET X=PEEK (ENBAS+E): IF X>O THEN 1 2640 POP HL 1 2630 LET V=10+CODE A$-CODE "A": -X,E+2;" 1 2630 LD (DISPL),A ;A = 1 2620 IF A$<="9" THEN GO TO 2590 POKE (ENBAS+E),X+I: PRINT AT 19 1 2620 LD A,L 1 2610 NEXT4 ADD HL,DE 1 2610 LET A$=INKEY$: IF A$<"0" OR 3140 IF CODE INKEY$=11 THEN LET 1 2605 POKE 23658,8 HEN LET E=E+I: GO TO 3110 1 26000,30000 1 2600 REM expect hex digit sub. 3130 IF CODE INKEY$=9 AND E<15 T 1 2600 JR LOOP3 1 260 PUSH DE ; 1 2590 NEXT3 LD (SECTR),A 1 2590 LET V=VAL A$: GO TO RET 10 1 2580 XOR A 1 2570 LD (TRACK),A 1 2560 INC A 1 2550 LET A$=INKEY$: IF A$<"0" OR 3120 PAUSE O: IF CODE INKEY$=8 A 1 2550 LD A,(TRACK) ;A = 1 2540 JR NZ,NEXT3 1 2530 POP HL 1 2520 CP (HL) 1 2510 ; " 1 2500 REM expect num sub. : GO SUB 62 1 2500 LD HL,QSECT ;HL = 1 250 PUSH HL ; 1 25. 1 2490 PUSH HL 1 2480 INC A 1 2470 LD A,(SECTR) ;A = 1 2460 JR C,NEXT4 1 2450 SBC HL,DE 1 2440 LOOP3 OR A 1 2430 LD D,A 1 2420 LD (TRACK),A ; 1 2410 LD (SECTR),A ; 1 2400 INPUT ;: PRINT #O;TAB 11; F 3100 LET E=O 1 2400 XOR A 1 240 ORG #A3E7 ; 1 2390 LD E,A 1 2380 LD A,(SSIZE) ;A = 1 2370 LD HL,#0000 1 2360 FDISP EQU $+1 1 2350-2650: 1 2350 G_TSD PUSH HL 1 2340 ; 1 2330 NEXT2 RET 1 2320 JR NC,LOOP1 1 2310 PRINT : GO TO 2800 W O,35: DRAW -35,O: DRAW O,-35 1 2310 JR Z,NEXT2 1 2300). 1 2300 RANDOMIZE USR 15619: REM : O; PAPER I; INK 7;A$(A): NEXT A 1 2300 SBC A,C 1 230 ; P_U_T ; 1 23.9.93: 1 2290 OR A 1 2280 POP AF 1 2270 LD C,#01 1 2260 SSIZE EQU $+1 ; 1 2250 NEXT1 LD (SECTR),A 1 2240 XOR A 1 2230 LD (TRACK),A 1 2220 INC A 1 2210 LD A,(TRACK) ;A = 1 2200 JR NZ,NEXT1 1 220 JR CONT ; 1 2190 CP 0 1 2180 ; 1 2170 QSECT EQU $+1 ; 1 2160 INC A 1 2150 LD A,(SECTR) ;A = 1 2140 PRINT #O;TAB 12; PAPER 4;" 3070 PAPER 6: GO SUB 50: PAPER 5 1 2140 DJNZ ???00 1 2130 IF ERR<>O THEN GO TO 2400 EXT A 1 2130 ???00 ADD HL,DE 1 2120 IF D$="TR DOS" THEN RANDOM WAVEFORM", 1 2120 LD DE,#0100 1 2110 IF D$="TAPE" THEN VERIFY F ED";AT 17,19;"USE ARROWED",AT 18 1 2110 LD B,A 1 2100 LET ERR=O: INPUT ;: PRINT A 3056 PRINT PAPER 7;AT 14,19;"PR 1 2100 LD A,(SSIZE) ;A = 1 210 PUSH IX ; 1 2090 POP HL 1 2080 CALL #3D13 ; 1 2070 LD BC,#0105 ; 1 2060 IF ERR<>O THEN GO TO 2400 3045 PRINT AT 10,O'' 1 2060 PUSH HL 1 2050, 2060 - 1 2050 IF D$="TR DOS" THEN LET ER 1 TO 8; 0-EXIT)": GO SUB 2500: I 1 2050 POP HL 1 2040 LD E,(HL) 1 2030 ADD HL,BC 1 2020 ; 1 2010 LD HL,STBUF ;HL = 1 200? 1 2000: GO SUB 4500 30: INPUT ;: PRINT #O;" O.K. - 1 2000 LD B,#00 1 200 PUSH HL ; 1 20 TRDOS EQU #3D13 ; 1 2. 1 2, 1 2 - 1 1990 LD C,0 1 1983/ 1 1980 SECTR EQU $+1 ; 1 1970 PUSH HL 1 1960 LD D,0 1 1950 TRACK EQU $+1 ; 1 1940 LOOP1 PUSH AF 1 1930, 1935 - 1 1930 LD A,C 1 1920 DEC C 1 1910 ADD HL,DE 1 1900 DJNZ _LOOP 1 190 LD HL,(#5CE8) ; 1 1890 INC C 1 1880 SBC HL,DE 1 1870 _LOOP OR A 1 1860 LD DE,#0100 1 1850 INC B 1 1840 LD B,A 1 1830 LD A,#00 1 1820 DISPL EQU $+1 ; 1 1810 POP HL 1 1800 LD (FDISP),HL 1 180 CALL TRDOS ; 1 1790 ADD HL,BC ;HL = 1 1780 LD HL,(FDISP) 1 1770 LD B,#00 1 1760 PUSH HL 1 1750 ;" 1 1740-2330: 1 1740 READS CALL G_TSD ; 1 1730 ; 1 1720 ;C = 1 1710 ;HL = 1 170 LD C,#05 ; 1 1690 ; 1 1680 JP < 1 1670 CALL READS 1 1660 LD HL,< 1 1650 LD C,< 1 1640 CALL < 1 1630 CALL READS 1 1620 LD HL,< 1 1610 _GAM_ LD C,< 1 1600 ORG #5B00 1 160 XOR A ; 1 1590 GAMLO EQU $ 1 1580 ; 1 1560 ; 1 1550 ; (" 1 1540 ;iS-DOS GAME LOADER V1.00 1 1530 ; 1 1520 RET 1 1510 DJNZ BEEP1 1 1509-1680 1 1500 - 2000. 1 1500 LD L,#FE 1 150 LD DE,(#5CEB) ; 1 15 1 1490 OUT (#FE),A 1 1480 XOR #11 1 1470 JR NZ,BEEP1 1 1460 BEEP2 DEC L 1 1450 LD H,#EE 1 1440 OUT (#FE),A 1 1430 XOR #11 1 1420 JR NZ,BEEP2 1 1410 BEEP1 DEC H 1 1400 LD B,A 1 140 LD B,A ; 1 1390-1520: 1 1390 BEEP XOR A 1 1380 ; 1 1360 ; 1 1350 RET 1 1340 ; 1 1330 ; 1 1320 ; 1 1310 ; 1 1300 LD A,#F4 ; 1 130 LD A,(#5CEA) ; 1 1290 XOR A 1 1280 RST #10 1 1270 LD C,#07 ; 1 1260 POP HL 1 1250 CALL BEEP ;" 1 1240 RST #10 1 1230 LD C,#67 ; 1 1220 LD HL,TEXT2 ; 1 1210 RST #10 1 1200 LD C,#61 ; 1 120 - 150 1 120 LD HL,(#9C76-ABS) ; 1 1190 LD A,2 1 1180 LD (IX+6),10 1 1170 LD (IX+4),23 1 1160-1350: 1 1160 ERROR LD IX,V_WND ; 1 1150 ; 1 1130 ; 1 1120 RET 1 1110 XOR A ; 1 1100 NEXT9 LD (FDISP),DE 1 110 CALL TRDOS ; 1 1090 ; 1 1080 LD D,(HL) ;DE = 1 1070 INC HL 1 1060. 1 1060 LD E,(HL) 1 1050 INC HL 1 1040 JP NZ,ERROR ; 1 1030 DEC A 1 1021...1050. 1 1021...1050, 1 1020 LD A,(HL) 1 1010 EXX 1 1000. 1 1000 RST #10 1 100 LD C,#08 ; 1 10 CONT EQU #A698 ; 1 1, 1 1 TO 8,0=NONE)" not available.": BEEP I,O: PAUS 1 0C0AH (3082 DEC). 1 0990 ; 1 0980 ; 1 0970 LD C,#06 ; 1 0960 JR NZ,NEXT9 ; 1 0950 AND #40 1 0940 LD A,(HL) ; 1 0930 ADD HL,BC 1 0920 LD BC,00011 1 0910 POP HL 1 0900 LD D,(HL) ;DE = 1 0890 INC HL 1 0880 LD E,(HL) 1 0870 ADD HL,BC 1 0860 LD BC,#0011 1 0850 PUSH HL 1 0840 EXX 1 0830 RET C 1 0820 RST #10 1 0810 LD C,#34 ; 1 0800 LD HL,FNAME ; 1 0790 ; 1 0780 LDIR ; 1 0770 LD BC,#0010 1 0760 LD DE,STBUF 1 0750 ADD HL,BC 1 0740 LD BC,00039 1 0730 ; 1 0720 LD (QSECT),A ; 1 0710 LD A,(HL) 1 0700 INC HL 1 0690 LD (SSIZE),A ; 1 0680 LD A,(HL) 1 0670 ADD HL,BC 1 0660 LD BC,00024 1 0650 EXX 1 0640 RET C 1 0630 RST #10 1 0620 LD DE,#0000 1 0610 ; 1 0600 ; 1 0590-1120: 1 0590 INITS LD C,#06 ; 1 0580 ; 1 0560 ; 1 0550 JP _GAM_ ; 1 0540 LD SP,< 1 0530 LD (#5CC2),A ; 1 0520 LD A,#C9 ; 1 0510 IM 1 ; 1 0500 DI 1 0490 RET C 1 0480 CALL INITS ; 1 0470 ; 1 0460 LDIR ; 1 0450 LD BC,#0100 1 0440 LD DE,_GAM_ 1 0430 LD HL,GAMLO 1 0420 RST #10 1 0410 LD C,#67 ; 1 0400 LD HL,TEXT1 ; 1 0390 RST #10 1 0380 LD C,#61 ; 1 0370 LD A,2 1 0360-0550 1 0360 START LD IX,V_WND ; 1 0350 ; 1 0340 DB 9,24 1 0330 V_WND DB 4,9,6,24,58,5 ;" 1 0320 ; 1 0310 DB #03 1 0300 DM " 1 0290 DB #0D, 1 0280 DM " 1 0270 DB #0D,#0D, 1 0260-0310 1 0260 TEXT2 DM " 1 0250 ; 1 0240 DB #03 1 0230 DM " by M.Helloween" 1 0220 DB #0D, 1 0210 DM " iS-DOS Game Adaptation" 1 0200 DB #0D, 1 0190 DM " &" 1 0180 DB #0D, 1 0170 DM "Loader v1.00" 1 0160-0240 1 0160 TEXT1 DM "iS-DOS Game" ;" 1 0150 ; 1 0140 FNAME DM "< 1 0130 ; 1 0120 ; " 1 0100 ; 1 0090 JP START 1 0080 ORG #5DC0 1 0070 ; 1 0050 ; 1 0040 ; Zeus Assembler ( PHT v3.6 ) 1 0030 ; 1 0020 ; 25-Nov-1993 (C) by M.Helloween 1 0010 ;iS-DOS Utility: Game Loader v1.00 1 0000-3FFFF. 1 0000 : PRINT #O;" O.K. - tune is 1 0. 1 0,80+X 00: REM set volume 1 0 re 1 /CODEMASTERS/ 1 /1000) THEN POKE PW,PEEK W: NEX the other control keys." 1 .1,20 1 ...64015. 1 ... -I). 1 ... ... ... ... ; 1 ... ... ... ... 1 . Whilst the ""T"" key changes t 8100 PRINT #O;"PRESS THE CORRESP 1 - SYST MENU. 1 - EXT.MODE. 1 - D11-D12, 1 - CODE. 1 - 60000). 1 - 15 (F), 1 - "SPECTROFON" - 1 - "EXAMINE DOOR". 1 - KARA, KELI 1 - 20 BORDER 0: PAPER 0: INK 0: P 1 ,O: PAUSE O: RETURN APER 7; FLASH I;"^": BEEP .005,O 1 , drum roll, music intro etc. Y 3810 IF PEEK 50768=223 THEN POK 1 +16: GO TO 830 1940 REM IF PEEK 60000>99 THEN 1 ********************************* SPECTRUM, 1 ********************************* PULL, TOUCH, THUMP, RUB. 1 ********************************* 49442,0 - 1 ): RETURN DR,PEEK (ADDR-I): GO TO 960: REM 1 ) ITOR AND INSERT THE MARKER. USE 1 (Wargames). 1 (VENT SYSTEM) 1 (TR-DOS). " 1 (TR-DOS) 1 (Stone Road 73) 1 (SPELL). 1 (SEARCH MODE), 1 (ROBBER, THIEF 1 (PRESS PUTTON), 1 (P). 1 (Multi-User Entertainment), 1 (M-KEY). 1 (LYRE) 1 (EXT.MODE). 1 (EXT.MODE) 1 (ERROR), 1 (CLERIC,PRIST 1 (BITE LIP). 1 (ACCESS CODE: 94656981) 33199,0 - 1 (32-127). 1 (3-15). 1 (272)-2-56-09 1 (1530 - 2670) 1 (121019, 1 (1-4). 1 (1-3, OR 0 FOR ALL) - 1 (0110 - 1 (0...31, 1 (0 TO EXIT)": GO SUB 2500: IF V> 4015 PRINT INK 6;"DEFINED ENVEL 1 (0 TO 31) ";FR: IF FR<O OR FR> 4600 INPUT ;: PRINT #O;"Tune ";( 1 (0 TO F) - 1 (#5B00), 1 ("Transponierung" AND V=I),N-A;" W;" START:";FW;" END:";LW'" TO C 1 ("Joystick 1 ( A )" 1 $CODE STR,LEN ,19;"KEYS TO EDIT",AT 19,19;"THE 1 "mons4b" CODE. 1 "m.box+ay". 404 IF ACH1=63 OR ACH2=63 OR AC 1 "m.box+ay". 1 "adventure" 1 "Zap text". 1 "ZX-Spectrum". 1 "Y" THEN RETURN V*4-4;V 1 "WHAM+AY". 1 "WHAM+AY". 1 "WHAM+AY". 1 "WHAM+AY", 1 "WHAM+AY" SAVE "WHAM+AY" 1 "WHAM+AY" 1 "WHAM+AY" 1 "WHAM". 1 "WHAM". 1 "WHAM"). 1 "WHAM THE MUSIC BOX", 1 "UNIT QUANTI- 1 "The Hulk", 1 "The HULK". 1 "TURBO-90". 1 "THE TALES OF ERIK 1 "Spark 1.0,2.0..1" 1 "RENEGA- 1 "Press ENTER for CATALOGUE DISK" 3160 IF INKEY$=CHR$ 13 THEN GO 1 "PROFI": " 1 "Mobile" 1 "Memory Editor" 1 "Memory Editor" 1 "Mega Pro et Contra". 1 "Mega Pro et Contra" - 1 "MONS4". 1 "MONITOR READY", 1 "Hampstead" (Mel- 1 "HOW MANY NOTES" 1 "HAMPSTEAD". 1 "Galicia is 1 "Fast". iS-DOS 1 "Erik the Viking". 1 "EXAMPLE" CODE 1 "EXAMPLE" 1 "ENTER". 1 "ENTER DOOR" 1 "ELITE" 1 "D") -EXCHANGE tune memory<->editor" 1 "CONNECT", GO - 1 "Barbarian" 1 "Adventure" 1 "ARTSTUDIO". 1 ";AT 21,A*4-I;" 1 ";AT 11,20;" " t 1 ": PAUSE 0 1 "0" 4720 RANDOMIZE (FN P(49717)-1+N) 1 ""EXTEND MODE""key is used to pl 8110 GO SUB 2500 1 ""."" are mapped to a piano keyb 8050 PRINT '"2 ENVELOPES" 1 " ; #0 ; AT 3 , 0 ; AT 0 , 0 ; " " 1 " 3970 RANDOMIZE USR 53550 1 !), 0540: < 1 !!! 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (ZX- 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 waveforms." s interpreted so assign one cha 1 volume rangeis 0 to F (F is 15 noise and canbe edited with the 1 used to extend this." 8070 PRINT '"4 AMPLIFICATION" 1 tel 246-47-38 fax 248-33-52. 1 rename (iS-DOS) 1 recompiling.": GO SUB 1900 ~~~~~~~~~~~~~~~~~~~~ 1 is also a wayof preserving your stead of notes.Only one effect i 1 iS-DOS'e, 1 iS-DOS'a 1 iS-DOS ?" 1 iS-DOS 1 iS-DOS 1 gamefiledat ( 1 filecopy.com 1 ZX-128 ********************************* 1 ZX SPECTRUM 1 VIR.res, 1 VAIN=RATS. 1 The HULK 1 TR-DOS. 1 TR-DOS. 1 TONE UP OR DOWN ?" ODE 60000: GO TO 1940 1 TO 650: REM short cut 1910 GO SUB 2800 1 SPACE, 1 SINTEZ-M. 1 SINTEZ-2 - 1 SHIELD BELINUS. 1 SEMITONES (0 TO 7) ?": GO SUB 2 ADING ANY TUNE FROM CASS TAPE:": 1 RST 16. 1 RS232 1 RPG (Role-Playing 1 RESET ( 1 REBEL PLANET 1 RANDOMIZE USR 32768 1 PRESS A NUMBER (0 TO EXIT) 1 POKE ADDR,BYTE-256*PEEK (ADDR+I OUT OF RANGE ERROR RETURN TO ED 1 POKE 16 03 1C 23 24 1 PC-REVIEW. 1 PC-REVIEW, 1 O.K. ": BEEP .1,26: BEEP .1,20 3080 LET A$="123456789ABCDEF": F 1 O,A*4-4;A; INK 2; BRIGHT I;" 1 Nantucket Corpo- 1 NEXT A 575 IF INKEY$="S" THEN GO TO 8 1 N 5-6 1 N 11-12 1 MUGS (Multi 1 MERCENARY II, 1 MENU" ilation Abandoned.": PAUSE O: RU 1 MEGA- 1 JP, CALL 1 IskraSOFT'a 1 IskraSOFT". 1 INKEY$<>"D" THEN GO TO 4325 4810 IF PEEK 43519=1 THEN PRINT 1 IBM-PC, 1 HERTZ SHIP, 1 HACKER.1 1 GO, LOOK, 1 GAME, RST #10. 1 FI- 1 ELITE, 1 EFFECTS CH 1 DUN DARACH - Marsh Street 34 1 DIGITAL INTEGRATION 1 DELETE 1 DEF FN F(...)=USR 1 D61AH), 1 D612H. 1 D588 C9 RET ; 1 D585 CD3C20 CALL #203C ; 1 D582 018600 LD BC,#0086 ; 1 D57F 118AD5 LD DE,#D58A ; 1 D57C CD0116 CALL #1601 ; 1 D57A 3E01 LD A,#01 ; 1 D578 10FB DJNZ #D575 ; 1 D577 D7 RST #10 ; 1 D575 3E5F LD A,#5F ; 1 D573 0620 LD B,#20 ;20 1 D572 D7 RST #10 ; 1 D570 3E04 LD A,#04 ; 1 D56F D7 RST #10 ; 1 D56D 3E11 LD A,#11 ; 1 D56C D7 RST #10 ; 1 D56A 3E00 LD A,#00 ; 1 D569 D7 RST #10 ; 1 D567 3E13 LD A,#13 ; 1 D566 D7 RST #10 ; 1 D564 3E16 LD A,#16 ; 1 D561 CD0116 CALL #1601 ; 1 D55F 3E02 LD A,#02 ; 1 D55C CDB9BD CALL #BDB9 ; 1 D&D (Dungeons & Dra- 1 Conan the 1 Clipper, 1 Cinder BARREL 1 CALL #D612, 1 C783H. 1 C527H. 1 C524 C303C5 JP #C503 ; 1 C523 C8 RET Z ; 1 C522 B9 CP C ; 1 C521 3C INC A ; 1 C51E CA83C7 JP Z,#C783 ; 1 C51D B9 CP C ; 1 C51C 3C INC A ; 1 C519 CA27C5 JP Z,#C527 ; 1 C518 B9 CP C ; 1 C516 3EC3 LD A,#C3 ; 1 C515 C8 RET Z ; 1 C514 B9 CP C ; 1 C513 3D DEC A ; 1 C512 C8 RET Z ; 1 C511 B9 CP C ; 1 C510 3D DEC A ; 1 C50F C8 RET Z ; 1 C50E B9 CP C ; 1 C50D 3D DEC A ; 1 C50C C8 RET Z ; 1 C50B B9 CP C ; 1 C509 3EFE LD A,#FE ; 1 C506 CDADBD CALL #BDAD ; 1 C503H. 1 C503 CDCAC3 CALL #C3CA ; 1 C500 CDB9BD CALL #BDB9 ; 1 C41A C300C5 JP #C500 1 C417 CD1FBE CALL #BE1F 1 C414 CD18C9 CALL #C918 1 C350 C314C4 JP #C414 1 British Telecom 1 BASIC. 1 AY-3-8910 ( 1 ARE YOU SURE YOU WANT IT HERE? 1 AND D$="TR DOS")''"FILENAME: ") TO 3000 1 A$>"F" THEN GO TO 2610 X=PEEK (ENBAS+E): IF X<15 THEN 1 A$>"9" THEN GO TO 2550 ND E>O THEN LET E=E-I: GO TO 31 1 ;: RANDOMIZE USR 51153 1 962 FOR A=O TO 5: NEXT A: PRINT ODE STR,LEN 1 961 REM FOR A=O TO 5: NEXT A: 2020 GO SUB 2800 1 960 REM back to play effect T 20,O;"SAVE TO ";D$; 1 860 POKE ADDR,BYTE 2010 GO SUB 80: INPUT ;: PRINT A 1 850 LET BYTE=E+8+V 2005 LET LEN=4170: GO SUB 40 1 840 PRINT #O;"WHICH CHANNEL (1- erts the old style tunes. 1 830 INPUT ' ,53: RUN : REM this routine conv 1 824 GO TO 820 RANDOMIZE USR 50011: POKE 60000 1 822 IF INKEY$="D" THEN LET E=E 1935 IF ERR<>O THEN GO TO 2400 1 820 IF INKEY$="U" THEN GO TO 8 1930 LET ERR=USR 15619: REM : LO 1 815 INPUT ': PRINT #0;" BEND 1925 IF D$="TAPE" THEN LOAD F$C 1 810 LET E=V*32 1920 PRINT "SEARCHING FILE: ";F$ 1 805 INPUT ': PRINT #0;"HOW MANY F$=" " THEN PRINT "LO 1 800 REM NOTEBENDING 1915 IF D$="TAPE" THEN CLS : IF 1 8 1 730 LET E=V/2: LET E=E-0.25: GO T 20,O;"LOAD FROM ";D$; 1 720 GO SUB 2600 1905 GO SUB 80: INPUT ;: PRINT A 1 710 PRINT #O;" NEW VOLUME LEVE 1060 RUN 1 705 INPUT ' 1050 IF X=59 THEN GO TO 8000 1 700 REM alter volume UN 1 7 ???????????????????? Far" 1 670 POKE ADDR,BYTE: GO TO 960 1046 IF X=5 THEN GO SUB 1900: R 1 660 LET BYTE=12+V+E*32 UN 1 65112. 1 650 PRINT #O;"WHICH CHANNEL (1- 1030 IF X=2 THEN GO TO 3000 1 64000 1 640 LET E=V 1021 IF X=51 THEN GO TO 500 1 63999 0. 1 630 GO SUB 2500: IF V<O OR V>7 0000 1 620 PRINT #O;" PRESS DESIRED EN 1000 REM MAIN LOOP 1 610 FOR A=I TO 7: POKE 50004,A- 991 INPUT ;: OUT 254,PEEK 49481 1 605 INPUT ' 990 REM effect re-entry 1 600 REM place envelope USR 50474: GO TO 1020 1 590 GO TO 550 985 PRINT AT O,O;: LET X=65280- 1 585 IF INKEY$=" " THEN GO TO 9 981 INPUT ;: FOR A=O TO 5: NEXT 1 582 IF INKEY$="M" THEN GO TO 4 USR 51096: GO TO 1020 1 580 IF INKEY$="K" THEN GO TO 3 970 REM back to edit mode 1 579 IF INKEY$="C" THEN GO TO 4 965 LET X=65280-USR 50113: GO T 1 50000 - 1 5. WHITE NOISE EFFECTS 1 454150, 1 4410 26: BEEP .1,20: PAUSE 50: GO TO 1 402 LET ACH2=PEEK FN P(49715) 1 401 LET ACH1=PEEK FN P(49711) 300: REM tune transponierung 1 400 LET ADDR=ADDR-I: REM loop e repeat last effect 1 4. AMPFLIFICATION 1 3. KEYBOARD LAYOUT 1 28000, 1 23 1 20,A*4-2;A; INK 2; BRIGHT I;" 1 2. ENVELOPES 1 1991 iS-DOS 1 1989-1991 1 16,-20: DRAW 40,O: DRAW 24,-50 8000 REM HELP! 1 16 1 1...9, 1 1. LOADING AND SAVING 1 0...8, 1 ------------------------------ 1 ------------------------------ 1 - DEC 10. 1 - KEMPSTON, 1 - DUN DARACH. 1 - 999 1 +5V 1 ****** " by holding ""SYMB.SHIFT"" and 1 (p+1) H3=63 THEN POKE ADDR+I,63: RUN 1 (XORBYTE) 1 (SCRIP), 1 (RYDE) - 1 (PULL LEVER), 1 (PEARL) 1 (PASS), 1 (GO SUB 1900 1 (ENBAS+A): DRAW 2,Y-X: LET X=Y: 900: REM repetitions 1 (DAIN). 1 (Cuchulain), 1 (COCAINE "FIRE". 1 (Adventure Games) 1 #0A1D+#9C40=#A65D 1 "WHAM+AY" 1 "WHAM" ( 1 "SPECTROFON" 1 "SOLAR SM+", 1 "SHERLOCK". 1 "OPEN 1 "Mobile" 1 "Memory Edi- 6DB9 218C6F LD HL,#6F8C 1 "MAGNETRON" ("QUAZA- 1 "ISKRA-SOFT" 1 "CO- 1 ";AT 9,20;" ";AT 10,20;" DR,O: GO TO 960: REM blank effec 1 ": NEXT B: NEXT A 00: REM envelope 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 ture - RPG (Role Playing Games - 1 raSOFT. 1 nture International -83) - 1 isDOS. 1 iS-DOS. 1 iS-DOS. 1 iS-DOS 1 TUJAD 27212,0: 27213,0 1 TR-DOS' 1 TR-DOS 1 TON, BITE LIP, 1 TO NEXT LEVEL", 1 TENDO (SUPERNINTENDO) 1 TE SOFTWARE", 1 TAU CETI 49116,0 - 1 TALKING HEDZ 52611,0 1 Spectrum. 1 STORMLORD 2.3 1 STORMLORD 2.1 1 SPAGHETTY WESTERN 33185,183 1 SEYMOUR: TAKE 1 48475,0 1 SEMITONES (0 TO 7) ? - 1 RUN "m.box+ay" 1 RED? (0 TO F) - 1 Q...O, 1 PUZZNIC 37913,0 - 1 POKES, 1 PHILTRE 1 OKE 23624,0: CLEAR 40999 1 OAD "" 1 MENU, 1 LOOP LIMIT MODIFICATION 1 LOAD "wham+ay"CODE 1 LOAD ""SCREEN$ : LOAD ""CODE : L 1 LD HL,#5CCB ; 1 LD BC,#70 ; 1 KAHN. 1 HOW MANY REPETITIONS - 1 HINT 1 GO SUB 30 1 GO SUB 2800 1 GENS41: 1 FDISP, 1 EXT.MODE 1 EXESCR.COM 1 DEL 1 Cymmerian. 1 COUNTLET 1 CHANNEL FX START + 0 1 CHANNEL 3 START + 0 1 CHANNEL 2 START + 0 1 CHANNEL 1 START + 0 1 CDPAC- 1 CALL #19E8 ;RECLAM_2 1 C583 35 DEC (HL) 1 C582 35 DEC (HL) 1 C580 28C3 JR Z,#C545 1 C57E FEBE CP #BE 1 C57D 7E LD A,(HL) 1 C57B 1807 JR #C584 1 C57A 34 INC (HL) 55250 (D7D2H). 1 C579 34 INC (HL) 1 C577 28CC JR Z,#C545 1 C575 FEFC CP #FC 1 C574 7E LD A,(HL) 1 C571 C378C3 JP #C378 C9 RET 1 C56E CDADBD CALL #BDAD EDB0 LDIR 1 C56C 2806 JR Z,#C574 012C01 LD BC,00300 1 C56A FE13 CP #13 1112FA LD DE,64018 1 C568 2813 JR Z,#C57D 64003: 2113C2 LD HL,49683 1 C566 FE04 CP #04 -------------------------------- 1 C565 E1 POP HL C303FA JP 64003 1 C562 CDCAC3 CALL #C3CA EDB0 LDIR 1 C561 E5 PUSH HL 010004 LD BC,01064 1 C55E CD26BD CALL #BD26 1100FA LD DE,64000 1 C55C 3E03 LD A,#03 53550: 2160D1 LD HL,53600 1 C559 CDD9C8 CALL #C8D9 1 C557 10FC DJNZ #C555 1 C556 D7 RST #10 1 C555 79 LD A,C 1 C554 D7 RST #10 1 C553 AF XOR A 1 C552 D7 RST #10 1 C550 3E12 LD A,#12 1 C54F D7 RST #10 1 C54D 3E16 LD A,#16 1 C54B 0E20 LD C,#20 1 C54A 47 LD B,A 1 C548 D65E SUB #5E 1 C546 CB3F SRL A 1 C545 7E LD A,(HL) 1 C543 CB86 RES 0,(HL) 1 C540 213FC2 LD HL,#C23F ~~~~~~~~~~~~~~~ 1 BEG. - 1 ASCII 1 9A9C9B9A9C9C9B9A9C9B9A9C9C9B9A9C 1 80 LET D$=("TR DOS" AND PEEK 4 576 REM undocumented keypress 1 6DB8 C9 RET 1 6DB6 D607 SUB #07 1 6DB1 D630 SUB #30 1 6DAF 4F LD C,A 1 6DAA 7B LD A,E 1 6DA9 4F LD C,A 1 6DA5 CB27 SLA A 1 6DA3 CB27 SLA A 1 6DA1 CB27 SLA A 1 6D9C 23 INC HL 1 6D9B 5E LD E,(HL) 1 6D9A 23 INC HL 1 6D99 56 LD D,(HL) 1 6D92 218C6F LD HL,#6F8C 1 6D8F DDE1 POP IX 1 6D8E E1 POP HL 1 69 RETURN 00: REM slide tune 1 67 FOR A=I TO 15: LET Y=2*PEEK 572 IF INKEY$="P" THEN GO TO 4 1 65 LET X=2*PEEK ENBAS: PLOT 16 570 IF INKEY$="V" THEN GO TO 7 1 64017 1 64004... RUN 5 - 1 62 PRINT PAPER 4;AT 8,20;" 560 IF INKEY$="B" THEN POKE AD 1 60 REM 00: REM set loop 1 60 RANDOMIZE USR 15619: REM : 40999 1 55: POKE 23606,104: POKE 23607,2 1 55 RETURN 555 IF INKEY$="L" THEN GO TO 4 1 52 FOR A=O TO 15: FOR B=I TO P 1 50008. 1 50 POKE 23675,88: POKE 23676,2 1 50 PLOT 15,15: DRAW 128,O: DRA 1 49 RETURN 530 INPUT ''':PRINT #O;AT O,O;" 1 44 IF PEEK 50768=191 THEN POK 520 REM IF ADDR=63000 THEN GO 1 42 POKE 60000,PEEK 50743 510 LET ADDR=FN P(49723)+I 1 40000 (#9 1 40 RANDOMIZE USR 49200 500 REM place effect 1 40 RANDOMIZE USR 15619: REM : 1 39 RETURN 450 GO TO 430 1 3800 1 38 RANDOMIZE USR 49220 SO": PAUSE 50: GO TO 990 1 36)=23755 THEN POKE 23739,111: 1 36 POKE 50743,P : PRINT #0;" I THOUGHT 1 34 IF P>128 THEN POKE 50768,1 DR,63: RUN 1 32 IF P<128 THEN POKE 50768,1 WANT IT HERE ? Y/N" 1 30 RANDOMIZE USR 15619: REM : 1 30 LET P=PEEK 60000: IF P=O TH 425 PRINT #0;" NO OTHER LOOP C 1 28000 ( 1 20 BORDER 7: CLEAR 40999 1 1990-91 1 15 1 14 1 10 REM WHAM + MONS4 1 10 REM 420 INPUT ; 1 (SCROLL). 1 (SCRIP), 1 (Intellect, Wisdom). 1 "WHAM+AY". 1 "WHAM+AY" 1 "WHAM". 1 "Spectrum" 1 " HAN.:";EW;" START:";AW'"HOW MANY 1 " 7050 GO TO 7999 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~ CONT - 1 ~~~~~~ G3 - 1 ~~~~~ GO - 1 iS-DOS, 1 doom) 33947,n - 1 V = E I = D O = P 1 TUNNEL G2 - 1 TEXT/FONT EDI- 1 T-71 50mm MINI-MISSILE - 1 T-71 50mm EXPLOSIVE VARHEAD - 1 T-71 50mm EXPANSIVE VARHEAD - 1 START LI - 1 REMOTE CONTROL EXPLOSIVES - 1 RANDOMIZE USR 132 - 1 RANDOMIZE USR (PEEK 23635+256* D4). 1 Photon 1 POKE 23604,82: POKE 23605,75 - BLAZING THUNDER 1 POKE 23604,0 : POKE 23605,0 - CHEVY CHASE 41764,0 - 1 NO OTHER LOOP CORRESPONDS! 1 NANTUCKET CORPORATION 1 MULTI-PURPOSE UNIT. MILITARY 1 End_Text 1 D6A3: FF 00 00 06 0F 0F 0E 07 1 D69B: FF 40 40 40 40 40 80 00 1 D693: FF 80 80 86 8F 8F 8E 87 1 D68B: FF 46 46 44 44 48 50 E0 1 D683: FF B6 B3 93 99 88 84 83 1 D67B: FF E0 F8 FC FC 4E 46 46 1 D673: FF 9C 99 BB BB B7 B7 B6 1 D66B: FF E0 C0 C0 40 40 40 40 1 D663: FF 80 81 83 83 87 86 8E 1 D65B: FF 5C 58 58 78 70 70 60 1 D653: FF 80 80 80 80 80 80 80 1 D64B: 00 10 28 2C 4C 4C 4C 4C 1 D643: FF 00 00 00 00 00 00 00 ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 D63B: 00 00 00 00 00 00 00 00 1 CONTROL P - 1 CHANNEL 1 START + 8 1 CARTRIDGE 12 CAL 4 SUBMUNITION 1 C51E CA83C7 JP Z,#C798 1 C500 CD5CD5 CALL #D55C 99999999999999999999999999999999 1 BASIC- 1 ADVANCED MEDICAL KIT INCLUDE 1 ADS-SMG 11 - 1 AA-1 CARTRIDGE 12 CAL INCLUDE 1 A>SAVE "GENS41"CODE 40000,11010 1 A>LOAD "GENS4"CODE 40000 1 A64E...A683, A634...A645, #0036+#9 1 A3E7...A427, B8E5...B8F0. 1 >P1,1000,A:EXAMPLE - 1 90 NEXT f 1 80 LET x1=x2: LET y1=y2 1 8 RANDOMIZE USR 41000 ) THEN POKE ADDR+I,63: RUN 1 70 DRAW x2-x1,y2-y1 1 7 STOP 417 IF FN P(49719)+I=FN P(49721 1 60 LET y2=50*SIN f+88 14- 1 6 RANDOMIZE USR 15616 ) THEN POKE ADDR+I,63: RUN 1 50 LET x2=50*COS f+127 * * * 1 5. WHITE NOISE EFFECTS - 1 5. COMPILE & SAVE - 1 5 GO TO 9990 416 IF FN P(49715)+I=FN P(49717 1 40 FOR f=0 TO t STEP dt 1 4. LISTEN TO TUNE - 1 4. CONTROL ( 1 4. AMPFLIFICATION - 1 4 GO TO 0 ) THEN POKE ADDR+I,63: RUN 1 30 LET dt=t/32: PLOT x1,y1 1 3. TUNNEL ( 1 3. CHANGE SAVE & LOAD PERIP- ( 1 3 POKE 43519,0 415 IF FN P(49711)+I=FN P(49713 1 200 RANDOMIZE USR 15619: REM : 1 20 LET x1=177: LET y1=98 1 2. WEAPON ( 1 2 DEF FN p(p)=PEEK p+256*PEEK 414 IF ACH1=63 OR ACH2=63 OR AC 1 1045 - SAVE - 1 1040 - SYST MENU - 1 1030 - ENVELOPES - 1 1021 - EXT.MODE - 1 10 INPUT t 1 1. START ( 1 1. SET PRESET NOISE VALUES - 1 1 GO TO 9000 )) 1 0 REM (C) 1986 MARK TIME )) 1 "GOLDEN EAGLE" 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~~~~~ 1 MAD & SHISOFT 1 C63E ... ... ... 1 C63B 0E00 LD C,#00 1 C62F 0E01 LD C,#01 1 C62E 1B DEC DE 1 C629 ED5B31C2 LD DE,(#C231) 1 C589 0D DEC C 1 C587 10FE DJNZ #C587 1 60 RANDOMIZE USR 15619: REM : 1 5CE3 ...... 1 5CE0 EDB0 LDIR 1 5CDD 010001 LD BC,#0100 1 5CDA 1158FE LD DE,#FE58 1 5CD4 3B DEC SP 1 5CD3 3B DEC SP 1 50 POKE 23675,88: POKE 23676,2 1 30 RANDOMIZE USR 15619: REM : 1 176-36-05, 176-36-87. 1 10 REM Universal 1 .... ...... 1 ... ... ... ... 1 ~~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~ 1 [TRUE VIDEO] - 1 T9-"TURTLE" BULLET PROOF PLAS- 1 RUN - 1 NOENEMIG - 1 GAME.CODE 1 EXEPACK.COM 1 D6E3: FF 84 88 90 A0 80 80 80 1 D6D3: FF 80 80 80 81 81 83 82 1 D6C3: FF 9F 8E 80 80 80 80 80 1 D6BB: FF 80 C0 E0 60 76 76 70 1 D6AB: 80 80 80 80 80 80 80 80 1 CONGRA - 1 COMENZAR - 1 C7A3 C378C3 JP #C378 1 C798 CD18C9 CALL #C918 1 >G,,A:EXAMPLE - 1 52787,0 - 1 5. 1 49560,0 - 1 49010,0 - 1 48471,0 - 1 33285,0 - 1 33256,0 - 1 27489,0 - 1 26897,201 - 1 2. ENVELOPES - 1 2-5 K 1 (47 1 (35172)-2-56-09 1 "Mega Pro & Contra" 1 ~~~~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~~ 1 8.3. 1 7 TAKTS-PERIOD: 1 5. 1 3. 1 2. 1 ... ... 1 (C) 1 "... 1 ~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~ (tr 1 ~~~~~~~~~~~~~~~~~ 1 WHAT DO GODS SEE? 1 TAI-CHI TORTOISE 1 RATS ARE VAIN 1 RATS = VAIN, " 1 R = V V = R KAYLETH 1 N = S 1 I = T S = N 1 C9 RET 1 A = A T = I 1 48647,0 - 1 2112FA LD HL,64018 1 1160D1 LD DE,53600 1 1113C2 LD DE,49683 ENTER 1 1. 1 012C01 LD BC,00300 1 010004 LD BC,01064 1 ~~~~~~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~~~~~ 1 THE ICE TEMPLE 1 TERRAMEX 1 ROLAND'S RAT RACE 1 ROBIN HOOD ("Codemasters") 1 MAT 2 1 D71DH: 10 00 11 07 1 D6FBH: 10 00 11 07 1 7. HELP PAGE 1 6. EDIT MODE 1 5. SET TEMPO 1 4. ENVELOPES 1 3. SYST MENU 1 2. SAVE TUNE 1 1. LOAD TUNE 1 ~~~~~~~~~~~~~~~ 1) 1 6. 1 55 1 10 1 (C) 1990 ALANSOFT 413 LET ACH3=PEEK (I+FN P(49719 1 ~~~~~~~~~~~~~~~ 1 ~~~~~~~~~~~~~~ 1 ~~~~~~~~ 1 Herne Hill 1 1 7. 1 53074,0 - 1 53000,0 - 1 33006,n - 1 27748,x - 1 "Mobile" 1 ~~~~~~~~~~~~~ 1 THE VIKING". 1 SYST MENU. 1 SKARS A PEARL 1 SET TEMPO. 1 RATS ARE VAIN 1 GODS SEE ALL 1 EDIT MODE. 1 61456,0 - 2 1 49497,0 - 1 * * * 1 * * * 1 * * * 1 ( 1 ~~~~~~~~~~~~ 1 HAMMER 1 BROADAXE 1 ( 1 ~~~~~~~~~~ 1 ~~~~~~~ 27492,0 - 1 71 1 50625,167 - 1 49851,167 - 1 Y/N 1 POKES 26897,201 - 1 ; 1 16 0C 1C 35 21 1 16 0A 1C 31 32 1 16 09 1C 2E 22 1 16 06 1C 29 2A 1 16 02 1C 20 22 1 * * * 1 ; 1 56059,0 - 1 52367,0 - 1 49000,0 - 1 19 1 ********************************* 1 PRINT AT 19,0;" 1 * * * 1 " 1 ORG 26000 ; 1 NOP 1 DEFM "STUDIO TM'M." 1 DEFM "PROGRAMMED BY" 1 DEFM " TITOV MAXIM" 1 DEFM " (C)1993 " 1 DEFB 4 1 87 1 86 1 7 1 79 1 51 1 * * * 1 ; 1 48 1 ;" 1 4 1 - 96 - 1 - 95 - 1 - 94 - 1 - 93 - 1 - 92 - 1 - 91 - 1 - 90 - 1 - 9 - 1 - 89 - 1 - 88 - 1 - 87 - 1 - 86 - 1 - 85 - 1 - 84 - 1 - 83 - 1 - 82 - 1 - 81 - 1 - 80 - 1 - 8 - 1 - 79 - 1 - 78 - 1 - 77 - 1 - 76 - 1 - 75 - 1 - 74 - 1 - 73 - 1 - 72 - 1 - 71 - 1 - 70 - 1 - 7 - 1 - 69 - 1 - 68 - 1 - 67 - 1 - 66 - 1 - 65 - 1 - 64 - 1 - 63 - 1 - 62 - 1 - 61 - 1 - 60 - 1 - 6 - 1 - 59 - 1 - 58 - 1 - 57 - 1 - 56 - 1 - 55 - 1 - 54 - 1 - 53 - 1 - 52 - 1 - 51 - 1 - 50 - 1 - 5 - 1 - 49 - 1 - 48 - 1 - 47 - 1 - 46 - 1 - 45 - 1 - 44 - 1 - 43 - 1 - 42 - 1 - 41 - 1 - 40 - 1 - 4 - 1 - 39 - 1 - 38 - 1 - 37 - 1 - 36 - 1 - 35 - 1 - 34 - 1 - 33 - 1 - 32 - 1 - 31 - 1 - 30 - 1 - 3 - 1 - 29 - 1 - 28 - 1 - 27 - 1 - 26 - 1 - 25 - 1 - 24 - 1 - 23 - 1 - 22 - 1 - 21 - 1 - 20 - 1 - 2 - 1 - 19 - 1 - 18 - 1 - 17 - 1 - 16 - 1 - 15 - 1 - 14 - 1 - 13 - 1 - 12 - 1 - 11 - 1 - 10 - 1 H3=63 THEN POKE ADDR,63: RUN 1 DE ( 1 A65C 2A3600 LD HL,(#9C76-ABS) 1 98989898989898989898989898989898 1 6DC3 2825 JR Z,#6DEA 1 6DBE CD6B6D CALL #6D6B 1 6DB5 D8 RET C 1 -8 0 <- 1 - 1 " 1 T - 1 STORMLORD 2.2 1 SKAR. 1 SE), 1 SC - 1 G1 - 1 500 1 412 LET ACH2=PEEK (I+FN P(49715 1 1994- 1 " 1 ;( 1 6) 1 53774,0: 47827,201 - 1 49308,0 - 1 48968,0 - 1 48447,201 - 1 "... 1 ^ 1 1 1 1 1 1 1 1